Add SFX to node and code
This commit is contained in:
@@ -24,7 +24,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3hnk1"]
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resource_name = "Material.041"
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transparency = 4
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shading_mode = 1
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albedo_texture = ExtResource("3_isaec")
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texture_filter = 2
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@@ -37,26 +36,22 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_srhh0"]
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resource_name = "Material.043"
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transparency = 4
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shading_mode = 1
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albedo_texture = ExtResource("5_4tpx2")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0j5tl"]
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resource_name = "Material.045"
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shading_mode = 1
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3sbv"]
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resource_name = "Material.271"
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transparency = 4
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shading_mode = 1
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qftx6"]
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resource_name = "Material.286"
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shading_mode = 1
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albedo_texture = ExtResource("8_2ku5s")
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texture_filter = 2
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@@ -209,7 +204,6 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_e52k0")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1evlp"]
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shading_mode = 1
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[sub_resource type="ArrayMesh" id="ArrayMesh_fb770"]
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_surfaces = [{
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@@ -244,7 +238,6 @@ shadow_mesh = SubResource("ArrayMesh_fb770")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7hp4f"]
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resource_name = "Material.066"
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transparency = 4
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shading_mode = 1
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albedo_texture = ExtResource("9_in1qt")
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[sub_resource type="ArrayMesh" id="ArrayMesh_bwlbs"]
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@@ -323,48 +316,40 @@ shadow_mesh = SubResource("ArrayMesh_deqkc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym51"]
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resource_name = "Material.014"
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shading_mode = 1
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albedo_texture = ExtResource("10_samxx")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_axuq8"]
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resource_name = "Material.015"
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shading_mode = 1
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgian"]
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resource_name = "Material.016"
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shading_mode = 1
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ww7p6"]
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resource_name = "Material.004"
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shading_mode = 1
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albedo_texture = ExtResource("6_3qp86")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5eo7"]
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resource_name = "Material.018"
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shading_mode = 1
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albedo_texture = ExtResource("11_8vx4l")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ifqna"]
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resource_name = "Material.019"
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shading_mode = 1
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a77mp"]
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resource_name = "Material.005"
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shading_mode = 1
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albedo_texture = ExtResource("12_4vvce")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cxi3y"]
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resource_name = "Material.022"
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shading_mode = 1
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albedo_texture = ExtResource("13_tv8gm")
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texture_filter = 2
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@@ -373,12 +358,10 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("14_1wlp7")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4v8kw"]
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resource_name = "Material.026"
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shading_mode = 1
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albedo_texture = ExtResource("15_rowg2")
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[sub_resource type="ArrayMesh" id="ArrayMesh_i3ffh"]
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@@ -629,7 +612,6 @@ data = PackedVector3Array(34.7912, -0.0011, 13.9165, 34.7912, 13.9165, 27.833, 3
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data = PackedVector3Array(-1.0001, -1, 1, -1.0001, 1, -1, -1.0001, 1, 1, -1.0001, -1, 1, -1.0001, -1, -1, -1.0001, 1, -1, -1.0001, -1, -1, 1, 1, -1, -1.0001, 1, -1, -1.0001, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, -1, 1, -1.0001, 1, 1, 1, 1, 1, 1, -1, 1, -1.0001, -1, 1, -1.0001, 1, 1, -1.0001, -1, -1, 1, -1, 1, 1, -1, -1, -1.0001, -1, -1, -1.0001, -1, 1, 1, -1, 1, 1, 1, -1, -1.0001, 1, 1, -1.0001, 1, -1, 1, 1, -1, 1, 1, 1, -1.0001, 1, 1, -10.917, -1, 1, -10.917, 1, -1, -10.917, 1, 1, -10.917, -1, 1, -10.917, -1, -1, -10.917, 1, -1, -10.917, -1, -1, -8.9171, 1, -1, -10.917, 1, -1, -10.917, -1, -1, -8.9171, -1, -1, -8.9171, 1, -1, -8.9171, -1, -1, -8.9171, 1, 1, -8.9171, 1, -1, -8.9171, -1, -1, -8.9171, -1, 1, -8.9171, 1, 1, -8.9171, -1, 1, -10.917, 1, 1, -8.9171, 1, 1, -8.9171, -1, 1, -10.917, -1, 1, -10.917, 1, 1, -10.917, -1, -1, -8.9171, -1, 1, -8.9171, -1, -1, -10.917, -1, -1, -10.917, -1, 1, -8.9171, -1, 1, -8.9171, 1, -1, -10.917, 1, 1, -10.917, 1, -1, -8.9171, 1, -1, -8.9171, 1, 1, -10.917, 1, 1, -10.917, -1, 8.4565, -10.917, 1, 6.4564, -10.917, 1, 8.4565, -10.917, -1, 8.4565, -10.917, -1, 6.4564, -10.917, 1, 6.4564, -10.917, -1, 6.4564, -8.9171, 1, 6.4564, -10.917, 1, 6.4564, -10.917, -1, 6.4564, -8.9171, -1, 6.4564, -8.9171, 1, 6.4564, -8.9171, -1, 6.4564, -8.9171, 1, 8.4565, -8.9171, 1, 6.4564, -8.9171, -1, 6.4564, -8.9171, -1, 8.4565, -8.9171, 1, 8.4565, -8.9171, -1, 8.4565, -10.917, 1, 8.4565, -8.9171, 1, 8.4565, -8.9171, -1, 8.4565, -10.917, -1, 8.4565, -10.917, 1, 8.4565, -10.917, -1, 6.4564, -8.9171, -1, 8.4565, -8.9171, -1, 6.4564, -10.917, -1, 6.4564, -10.917, -1, 8.4565, -8.9171, -1, 8.4565, -8.9171, 1, 6.4564, -10.917, 1, 8.4565, -10.917, 1, 6.4564, -8.9171, 1, 6.4564, -8.9171, 1, 8.4565, -10.917, 1, 8.4565, -1.0001, -1, 8.4565, -1.0001, 1, 6.4564, -1.0001, 1, 8.4565, -1.0001, -1, 8.4565, -1.0001, -1, 6.4564, -1.0001, 1, 6.4564, -1.0001, -1, 6.4564, 1, 1, 6.4564, -1.0001, 1, 6.4564, -1.0001, -1, 6.4564, 1, -1, 6.4564, 1, 1, 6.4564, 1, -1, 6.4564, 1, 1, 8.4565, 1, 1, 6.4564, 1, -1, 6.4564, 1, -1, 8.4565, 1, 1, 8.4565, 1, -1, 8.4565, -1.0001, 1, 8.4565, 1, 1, 8.4565, 1, -1, 8.4565, -1.0001, -1, 8.4565, -1.0001, 1, 8.4565, -1.0001, -1, 6.4564, 1, -1, 8.4565, 1, -1, 6.4564, -1.0001, -1, 6.4564, -1.0001, -1, 8.4565, 1, -1, 8.4565, 1, 1, 6.4564, -1.0001, 1, 8.4565, -1.0001, 1, 6.4564, 1, 1, 6.4564, 1, 1, 8.4565, -1.0001, 1, 8.4565)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e81mq"]
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shading_mode = 1
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albedo_texture = ExtResource("20_le1vp")
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texture_filter = 0
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@@ -637,7 +619,6 @@ texture_filter = 0
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albedo_texture = ExtResource("17_jig7d")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cnaww"]
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shading_mode = 1
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albedo_texture = ExtResource("17_jig7d")
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[sub_resource type="BoxShape3D" id="BoxShape3D_e81mq"]
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@@ -818,7 +799,7 @@ shape = SubResource("BoxShape3D_e81mq")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.03602, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.0941, 0)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_s0txx")
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