Add SFX to node and code

This commit is contained in:
2025-08-10 22:48:44 -07:00
parent f8a27d7ba6
commit 8368a55d7c
14 changed files with 916 additions and 304 deletions

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=19 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=23 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
[ext_resource type="Shader" uid="uid://d0gs1s20khrwv" path="res://src/vfx/shaders/n64_1.gdshader" id="3_2d5qb"]
[ext_resource type="PackedScene" uid="uid://by67pn7fdsg1m" path="res://src/map/Map.tscn" id="3_d8awv"]
[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="3_kk6ly"]
[ext_resource type="Shader" uid="uid://cqnxipgknqhru" path="res://src/vfx/shaders/n64_2.gdshader" id="4_k6vbj"]
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
[ext_resource type="PackedScene" uid="uid://b16ejcwanod72" path="res://src/audio/InGameAudio.tscn" id="6_qc71l"]
[ext_resource type="Script" uid="uid://daphxl6vvsbjm" path="res://src/game/DialogueController.cs" id="10_58pbt"]
@@ -23,6 +25,17 @@ shader_parameter/scale_resolution = false
shader_parameter/target_resolution_scale = 4
shader_parameter/enable_recolor = false
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ywcj3"]
shader = ExtResource("3_2d5qb")
shader_parameter/dither_mode = 0
shader_parameter/enable_dither = true
shader_parameter/random_dither_animate = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_t07yl"]
shader = ExtResource("4_k6vbj")
shader_parameter/enable_dither_filter = true
shader_parameter/enable_horizontal_blur = true
[sub_resource type="Animation" id="Animation_3st5l"]
length = 0.001
tracks/0/type = "value"
@@ -98,6 +111,19 @@ handle_input_locally = false
size = Vector2i(1440, 1080)
render_target_update_mode = 4
[node name="BackBufferCopy" type="BackBufferCopy" parent="SubViewportContainer/SubViewport"]
material = SubResource("ShaderMaterial_ywcj3")
position = Vector2(959.5, 540)
scale = Vector2(9.605, 5.35)
copy_mode = 2
[node name="ColorRect" type="ColorRect" parent="SubViewportContainer/SubViewport/BackBufferCopy"]
material = SubResource("ShaderMaterial_t07yl")
offset_left = 99.0
offset_top = 90.0
offset_right = 2016.0
offset_bottom = 1172.0
[node name="PauseContainer" type="Node3D" parent="SubViewportContainer/SubViewport"]
unique_name_in_owner = true
process_mode = 1