Speeeeeed up
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16
Zennysoft.Game.Ma.Implementation/Map/Floors.cs
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16
Zennysoft.Game.Ma.Implementation/Map/Floors.cs
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@@ -0,0 +1,16 @@
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namespace Zennysoft.Ma.Adapter;
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public enum Floor
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{
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Overworld,
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Altar,
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BossFloorA,
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BossFloorB,
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GoddessOfGuidanceFloor,
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VoidRoom,
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FinalFloor,
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Floor01,
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Floor02,
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Floor03,
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Floor04,
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Floor05,
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}
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@@ -18,5 +18,5 @@ public partial record PlayerData
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public partial record MapData
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{
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[Save("floor_list")]
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public required List<string> FloorScenes { get; init; }
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public required Dictionary<Floor, string> FloorScenes { get; init; }
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}
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