Speeeeeed up
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@@ -24,10 +24,24 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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[Node] public OptionButton SpawnEnemyDropDown { get; set; } = default!;
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private ImmutableList<InventoryItem> _spawnableItems;
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private ImmutableList<PackedScene> _spawnableEnemies;
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[Export]
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private EnemyDatabase _enemyDatabase;
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private ImmutableList<string> _spawnableEnemies =
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[
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@"res://src/enemy/enemy_types/01. sproingy/Sproingy.tscn",
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@"res://src/enemy/enemy_types/02. michael/Michael.tscn",
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@"res://src/enemy/enemy_types/03. filth_eater/FilthEater.tscn",
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@"res://src/enemy/enemy_types/04. sara/Sara.tscn",
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@"res://src/enemy/enemy_types/05. ballos/Ballos.tscn",
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@"res://src/enemy/enemy_types/06. chariot/Chariot.tscn",
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@"res://src/enemy/enemy_types/07. chinthe/Chinthe.tscn",
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@"res://src/enemy/enemy_types/08a. Ambassador/Ambassador.tscn",
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@"res://src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorRed.tscn",
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@"res://src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteel.tscn",
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@"res://src/enemy/enemy_types/09. Agni/AgniDemon.tscn",
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@"res://src/enemy/enemy_types/9b. Aqueos Demon/AqueosDemon.tscn",
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@"res://src/enemy/enemy_types/11. Palan/Palan.tscn",
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@"res://src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn",
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@"res://src/enemy/enemy_types/13. gold sproingy/GoldSproingy.tscn"
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];
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private ItemDatabase _itemDatabase;
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@@ -37,17 +51,10 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
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_itemDatabase = new ItemDatabase();
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_spawnableItems = _itemDatabase.Items;
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_spawnableEnemies = [];
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foreach (var item in _spawnableItems)
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SpawnItemDropDown.AddItem(item.ItemName);
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_spawnableEnemies = [.. _enemyDatabase.EnemyList];
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foreach (var enemy in _spawnableEnemies)
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{
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var tempEnemy = enemy.Instantiate<Enemy>();
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SpawnEnemyDropDown.AddItem(tempEnemy.Name);
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}
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SpawnItemDropDown.AllowReselect = true;
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SpawnEnemyDropDown.AllowReselect = true;
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@@ -58,7 +65,7 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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private void SpawnEnemyDropDown_ItemSelected(long index)
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{
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var enemyToSpawn = _spawnableEnemies.ElementAt((int)index);
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var loadedEnemy = enemyToSpawn.Instantiate<Enemy>();
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var loadedEnemy = GD.Load<PackedScene>(enemyToSpawn).Instantiate<Enemy>();
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AddChild(loadedEnemy);
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loadedEnemy.GlobalPosition = new Vector3(_player.CurrentPosition.X, _player.CurrentPosition.Y + 1, _player.CurrentPosition.Z) + (-_player.CurrentBasis.Z * 2);
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}
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