Restore health fountain
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@@ -46,6 +46,8 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void PlayTestAnimation();
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public void SetHealthTimerStatus(bool isActive);
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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@@ -7,8 +7,11 @@
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Actions\**" />
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<Compile Remove="Game\state\states\**" />
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<EmbeddedResource Remove="Actions\**" />
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<EmbeddedResource Remove="Game\state\states\**" />
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<None Remove="Actions\**" />
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<None Remove="Game\state\states\**" />
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</ItemGroup>
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@@ -28,8 +31,4 @@
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<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Actions\" />
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</ItemGroup>
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</Project>
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