Restore health fountain
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@@ -12,34 +12,72 @@ public partial class Overworld : Node3D, IDungeonFloor
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[Dependency] protected IGame Game => this.DependOn<IGame>();
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[Dependency] protected IPlayer Player => this.DependOn<IPlayer>();
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[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
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[Node] private Area3D Exit { get; set; } = default!;
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[Node] private RescuedItems RescuedItems { get; set; } = default!;
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[Node] private Area3D RestoreArea { get; set; } = default!;
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public ImmutableList<IDungeonRoom> Rooms => [];
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public bool FloorIsLoaded { get; set; }
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private Timer RestoreTimer { get; set; }
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public void InitializeDungeon()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RescuedItems.SpawnRescuedItems();
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FloorIsLoaded = true;
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RescuedItems.SpawnRescuedItems();
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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RestoreTimer.WaitTime = 0.3f;
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RestoreTimer.Timeout += RestoreTimer_Timeout;
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AddChild(RestoreTimer);
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FloorIsLoaded = true;
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}
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private void RestoreTimer_Timeout()
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{
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if (!Player.HealthComponent.AtFullHealth)
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Player.HealthComponent.Heal(1);
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if (!Player.VTComponent.AtFullVT)
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Player.VTComponent.Restore(1);
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}
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private void RestoreArea_AreaExited(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Stop();
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Player.SetHealthTimerStatus(true);
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}
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}
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private void RestoreArea_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Start();
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Player.SetHealthTimerStatus(false);
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}
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public Transform3D GetPlayerSpawnPoint()
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{
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return PlayerSpawnPoint.GlobalTransform;
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return PlayerSpawnPoint.GlobalTransform;
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}
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}
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