Rework game over logic and game initialization
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@@ -8,18 +8,13 @@ public partial class GameState
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public partial record State
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{
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[Meta, LogicBlock(typeof(State), Diagram = true)]
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public partial record GameOver : State, IGet<Input.ContinueGame>, IGet<Input.ReturnToMainMenu>
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public partial record GameOver : State, IGet<Input.NewGame>
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{
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public Transition On(in Input.ContinueGame input)
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public Transition On(in Input.NewGame input)
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{
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Output(new Output.InitializeGame());
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return To<InGame>();
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}
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public Transition On(in Input.ReturnToMainMenu input)
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{
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return To<MainMenu>();
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}
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}
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}
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}
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