Rework game over logic and game initialization
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@@ -16,11 +16,6 @@ public partial class GameState
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OnAttach(() => Get<IGameRepo>().Pause());
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}
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public Transition On(in Input.ReturnToMainMenu input)
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{
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return To<MainMenu>();
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}
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public Transition On(in Input.UseTeleport input)
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{
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Output(new Output.OpenFloorExitScreen());
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