Rework game over logic and game initialization
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@@ -38,7 +38,7 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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{
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LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
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_itemDatabase = new ItemDatabase();
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_itemDatabase = ItemDatabase.Instance;
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_spawnableItems = _itemDatabase.Items;
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_spawnableEnemies =
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