Rework game over logic and game initialization
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@@ -56,7 +56,7 @@ public partial class MonsterRoom : DungeonRoom
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rng.Randomize();
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var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
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itemSpawnPoints.Shuffle();
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var database = new ItemDatabase();
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var database = ItemDatabase.Instance;
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foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
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{
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if (numberOfItemsToSpawn <= 0)
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