Rework game over logic and game initialization

This commit is contained in:
2025-10-27 15:04:01 -07:00
parent 720696aed0
commit 7e6dca1c29
46 changed files with 653 additions and 610 deletions

View File

@@ -7,7 +7,7 @@ using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class ThrownItem : RigidBody3D
public partial class ThrownItem : RigidBody3D, IThrownItem
{
public override void _Notification(int what) => this.Notify(what);
@@ -15,9 +15,10 @@ public partial class ThrownItem : RigidBody3D
[Dependency] public IGame Game => this.DependOn<IGame>();
public InventoryItem ItemThatIsThrown;
public InventoryItem ItemThatIsThrown { get; set; }
private EffectService _effectService;
private ItemReroller _itemReroller;
[Node] public Sprite2D Sprite { get; set; } = default!;
@@ -31,7 +32,7 @@ public partial class ThrownItem : RigidBody3D
Sprite.Texture = ItemThatIsThrown.GetTexture();
AddCollisionExceptionWith((Node)Player);
Collision.SetCollisionLayerValue(3, false);
_itemReroller = new ItemReroller(ItemDatabase.Instance);
}
private void Collision_AreaEntered(Area3D area)
@@ -102,14 +103,14 @@ public partial class ThrownItem : RigidBody3D
private void CalculateEffect(IEnemy enemy)
{
if (ItemThatIsThrown.ItemTag == ItemTag.MysteryItem)
ItemThatIsThrown = Game.RerollItem(ItemThatIsThrown, false);
ItemThatIsThrown = _itemReroller.RerollItem(ItemThatIsThrown, Player.Inventory, false);
if (ItemThatIsThrown is ThrowableItem throwableItem)
{
switch (throwableItem.ThrowableItemTag)
{
case ThrowableItemTag.LowerTargetTo1HP:
enemy.HealthComponent.SetHealth(1);
enemy.HealthComponent.SetCurrentHealth(1);
break;
case ThrowableItemTag.TeleportToRandomLocation:
_effectService.TeleportToRandomRoom(enemy);