Rework game over logic and game initialization
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@@ -1,17 +1,10 @@
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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public interface IDroppedItem : IRigidBody3D
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{
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void RescueItem();
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}
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[Meta(typeof(IAutoNode))]
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public partial class DroppedItem : RigidBody3D, IDroppedItem
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{
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