Rework game over logic and game initialization
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@@ -36,6 +36,13 @@ public class EquipmentComponent : IEquipmentComponent
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_equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
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}
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public void Reset()
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{
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_equippedWeapon.OnNext(new Weapon());
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_equippedArmor.OnNext(new Armor());
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_equippedAccessory.OnNext(new Accessory());
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}
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public void Equip(EquipableItem equipable)
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{
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if (equipable is Weapon weapon)
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