Modify UI placement, fix debug menu
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@@ -22,6 +22,8 @@ public partial class InGameUI : Control, IInGameUI
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[Node] public IPlayerInfoUI PlayerInfoUI { get; set; } = default!;
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[Node] public InventoryMessageUI InventoryMessageUI { get; set; } = default!;
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[Node] public IUseTeleportPrompt UseTeleportPrompt { get; set; } = default!;
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[Node] public IDebugMenu DebugMenu { get; set; } = default!;
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@@ -43,7 +45,7 @@ public partial class InGameUI : Control, IInGameUI
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InGameUILogicBinding = InGameUILogic.Bind();
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InGameUILogicBinding
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.Handle((in InGameUILogic.Output.AnnounceMessageOnMainScreen output) => { PlayerInfoUI.DisplayMessage(output.Message); })
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.Handle((in InGameUILogic.Output.AnnounceMessageOnMainScreen output) => { InventoryMessageUI.DisplayMessage(output.Message); })
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.Handle((in InGameUILogic.Output.AnnounceMessageInInventory output) => { InventoryMenu.DisplayMessage(output.Message); })
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.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) => { InventoryMenu.RemoveItem(output.Item); })
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.Handle((in InGameUILogic.Output.DisplayMinimap _) => { MiniMap.SetProcessUnhandledInput(true); MiniMap.Show(); })
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@@ -1,70 +1,64 @@
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[gd_scene load_steps=8 format=3 uid="uid://b1muxus5qdbeu"]
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[gd_scene load_steps=9 format=3 uid="uid://b1muxus5qdbeu"]
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[ext_resource type="Script" uid="uid://dlq2mkhl4pe7a" path="res://src/ui/in_game_ui/InGameUI.cs" id="1_sc13i"]
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[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="2_6sfje"]
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[ext_resource type="PackedScene" uid="uid://dlj8qdg1c5048" path="res://src/ui/inventory_menu/InventoryMenu.tscn" id="3_4vcdl"]
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[ext_resource type="PackedScene" uid="uid://dxl8il8f13c2x" path="res://src/ui/player_ui/PlayerInfoUI.tscn" id="4_46s5l"]
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[ext_resource type="PackedScene" uid="uid://bea2waybmgd6u" path="res://src/ui/teleport_prompt/UseTeleportPrompt.tscn" id="5_h1hgq"]
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[ext_resource type="PackedScene" uid="uid://x0f1ol50nnp3" path="res://src/ui/in_game_ui/InventoryMessageUI.tscn" id="6_y26qy"]
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[ext_resource type="Script" uid="uid://dj6oqler47dqf" path="res://src/utils/FpsCounter.cs" id="7_c6o8j"]
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[ext_resource type="PackedScene" uid="uid://8f3dk16nj0dn" path="res://src/menu/DebugMenu.tscn" id="7_llomk"]
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[node name="InGameUI" type="Control"]
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process_mode = 3
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custom_minimum_size = Vector2(1920, 1080)
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_sc13i")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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custom_minimum_size = Vector2(1920, 1080)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 0
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[node name="ColorRect" type="ColorRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(260, 0)
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layout_mode = 2
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color = Color(0.172833, 0.172833, 0.172833, 1)
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="SubViewport" type="SubViewport" parent="HBoxContainer/SubViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1400, 1080)
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size = Vector2i(1440, 1080)
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render_target_update_mode = 4
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[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/SubViewportContainer/SubViewport"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 25
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theme_override_constants/margin_top = 40
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[node name="InventoryMessageUI" parent="HBoxContainer/SubViewportContainer/SubViewport/MarginContainer" instance=ExtResource("6_y26qy")]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="CenterContainer" type="CenterContainer" parent="HBoxContainer/SubViewportContainer/SubViewport"]
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custom_minimum_size = Vector2(1440, 1080)
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PlayerInfoUI" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("4_46s5l")]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(1440, 1080)
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layout_mode = 2
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[node name="MiniMap" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("2_6sfje")]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(1440, 1080)
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layout_mode = 2
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[node name="InventoryMenu" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("3_4vcdl")]
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unique_name_in_owner = true
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process_mode = 3
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@@ -87,7 +81,34 @@ visible = false
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custom_minimum_size = Vector2(1440, 1080)
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layout_mode = 2
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[node name="ColorRect2" type="ColorRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(260, 0)
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[node name="Panel" type="ColorRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(480, 0)
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layout_mode = 2
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color = Color(0.172549, 0.172549, 0.172549, 1)
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color = Color(0.192157, 0.27451, 0.258824, 1)
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[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/Panel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 25
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theme_override_constants/margin_top = 25
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/Panel/MarginContainer"]
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layout_mode = 2
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[node name="PlayerInfoUI" parent="HBoxContainer/Panel/MarginContainer/VBoxContainer" instance=ExtResource("4_46s5l")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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[node name="MiniMap" parent="HBoxContainer/Panel/MarginContainer/VBoxContainer" instance=ExtResource("2_6sfje")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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[node name="Sigil Marker" type="ReferenceRect" parent="HBoxContainer/Panel/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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42
Zennysoft.Game.Ma/src/ui/in_game_ui/InventoryMessageUI.cs
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42
Zennysoft.Game.Ma/src/ui/in_game_ui/InventoryMessageUI.cs
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@@ -0,0 +1,42 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class InventoryMessageUI : Control
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{
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public override void _Notification(int what) => this.Notify(what);
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[Node] public Control MessageBox { get; set; } = default!;
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private LabelSettings _labelSettings { get; set; }
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public void OnResolved()
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{
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_labelSettings = GD.Load<LabelSettings>("res://src/ui/label_settings/InventoryFullAlertLabelSetting.tres");
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}
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public async void DisplayInventoryFullMessage(string rejectedItemName)
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{
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var newLabel = new Label() { Text = $"Could not pick up {rejectedItemName}.", LabelSettings = _labelSettings };
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MessageBox.AddChild(newLabel);
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GetTree().CreateTimer(3f).Timeout += () =>
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{
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MessageBox.RemoveChild(newLabel);
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};
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}
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public async void DisplayMessage(string message)
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{
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var newLabel = new Label() { Text = message, LabelSettings = _labelSettings };
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MessageBox.AddChild(newLabel);
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GetTree().CreateTimer(3f).Timeout += () =>
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{
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MessageBox.RemoveChild(newLabel);
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};
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}
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}
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@@ -0,0 +1 @@
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uid://c1oik3knsrita
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21
Zennysoft.Game.Ma/src/ui/in_game_ui/InventoryMessageUI.tscn
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21
Zennysoft.Game.Ma/src/ui/in_game_ui/InventoryMessageUI.tscn
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@@ -0,0 +1,21 @@
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[gd_scene load_steps=2 format=3 uid="uid://x0f1ol50nnp3"]
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[ext_resource type="Script" uid="uid://c1oik3knsrita" path="res://src/ui/in_game_ui/InventoryMessageUI.cs" id="1_gwlh3"]
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[node name="InventoryMessageUI" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_gwlh3")
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="."]
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layout_mode = 1
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offset_right = 34.0
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offset_bottom = 23.0
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[node name="MessageBox" type="VBoxContainer" parent="AspectRatioContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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