Button remapping work
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@@ -5,8 +5,8 @@ using Godot.Collections;
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namespace Zennysoft.Game.Ma;
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public partial class DialogueBalloon : CanvasLayer
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{
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[Export] public string NextAction = "ui_accept";
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[Export] public string SkipAction = "ui_cancel";
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[Export] public string NextAction = GameInputs.Interact;
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[Export] public string SkipAction = GameInputs.Attack;
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Control balloon;
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