Button remapping work
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
@tool
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
signal failed()
|
||||
signal updated(updated_to_version: String)
|
||||
|
||||
|
||||
const TEMP_FILE_NAME = "user://temp.zip"
|
||||
|
||||
|
||||
@onready var logo: TextureRect = %Logo
|
||||
@onready var label: Label = $VBox/Label
|
||||
@onready var http_request: HTTPRequest = $HTTPRequest
|
||||
@onready var download_button: Button = %DownloadButton
|
||||
|
||||
var next_version: String = "":
|
||||
set(next_next_version):
|
||||
next_version = next_next_version
|
||||
label.text = "Version %s is available for download!" % next_version
|
||||
get:
|
||||
return next_version
|
||||
|
||||
|
||||
func save_zip(bytes: PackedByteArray) -> void:
|
||||
var file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
|
||||
file.store_buffer(bytes)
|
||||
file.flush()
|
||||
|
||||
|
||||
### Signals
|
||||
|
||||
|
||||
func _on_download_button_pressed() -> void:
|
||||
# Safeguard the actual input helper repo from accidentally updating itself
|
||||
if FileAccess.file_exists("res://examples/device_tester.gd"):
|
||||
prints("You can't update the input helper from within itself.")
|
||||
failed.emit()
|
||||
return
|
||||
|
||||
http_request.request("https://github.com/nathanhoad/godot_input_helper/archive/refs/tags/v%s.zip" % next_version)
|
||||
download_button.disabled = true
|
||||
download_button.text = "Downloading..."
|
||||
|
||||
|
||||
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
|
||||
if result != HTTPRequest.RESULT_SUCCESS:
|
||||
failed.emit()
|
||||
return
|
||||
|
||||
# Save the downloaded zip
|
||||
save_zip(body)
|
||||
|
||||
OS.move_to_trash(ProjectSettings.globalize_path("res://addons/input_helper"))
|
||||
|
||||
var zip_reader: ZIPReader = ZIPReader.new()
|
||||
zip_reader.open(TEMP_FILE_NAME)
|
||||
var files: PackedStringArray = zip_reader.get_files()
|
||||
|
||||
var base_path = files[1]
|
||||
# Remove archive folder
|
||||
files.remove_at(0)
|
||||
# Remove assets folder
|
||||
files.remove_at(0)
|
||||
|
||||
for path in files:
|
||||
var new_file_path: String = path.replace(base_path, "")
|
||||
if path.ends_with("/"):
|
||||
DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path)
|
||||
else:
|
||||
var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE)
|
||||
file.store_buffer(zip_reader.read_file(path))
|
||||
|
||||
zip_reader.close()
|
||||
|
||||
DirAccess.remove_absolute(TEMP_FILE_NAME)
|
||||
|
||||
updated.emit(next_version)
|
||||
|
||||
|
||||
func _on_notes_button_pressed() -> void:
|
||||
OS.shell_open("https://github.com/nathanhoad/godot_input_helper/releases/tag/v%s" % next_version)
|
||||
Reference in New Issue
Block a user