Rust
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@@ -26,6 +26,8 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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[Node] public Button LoadNextFloorButton { get; set; } = default!;
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[Node] public Button RustButton { get; set; } = default!;
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[Node] public Button DieButton { get; set; } = default!;
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[Node] public CheckBox DebugInfoCheckbox { get; set; } = default!;
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@@ -42,6 +44,7 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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{
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LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
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DieButton.Pressed += DieButton_Pressed;
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RustButton.Pressed += RustButton_Pressed;
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_itemDatabase = ItemDatabase.Instance;
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_spawnableItems = _itemDatabase.Items;
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@@ -94,6 +97,8 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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private void DieButton_Pressed() => _player.Die();
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private void RustButton_Pressed() => _player.StatusEffectComponent.Rust.OnNext(true);
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private void FloorSelectDropDown_ItemSelected(long index)
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{
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var sceneName = FloorSelectDropDown.GetItemText((int)index);
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