Minor fixes
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@@ -43,18 +43,26 @@ public partial class UseTeleportPrompt : Control, IUseTeleportPrompt
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private void NoButton_Pressed()
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{
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YesButton.Disabled = true;
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NoButton.Disabled = true;
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EmitSignal(SignalName.CloseTeleportPrompt);
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}
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private void YesButton_Pressed()
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{
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YesButton.Disabled = true;
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NoButton.Disabled = true;
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EmitSignal(SignalName.TeleportToNextFloor);
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}
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private void AnimationPlayer_AnimationFinished(StringName animName)
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{
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if (animName == "fade_in")
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{
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YesButton.Disabled = false;
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NoButton.Disabled = false;
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YesButton.CallDeferred(MethodName.GrabFocus);
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}
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if (animName == "fade_out")
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CallDeferred(MethodName.ReleaseFocus);
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}
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@@ -48,6 +48,8 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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var tempEnemy = enemy.Instantiate<Enemy>();
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SpawnEnemyDropDown.AddItem(tempEnemy.Name);
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}
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SpawnItemDropDown.AllowReselect = true;
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SpawnEnemyDropDown.AllowReselect = true;
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SpawnItemDropDown.ItemSelected += SpawnItemDropDown_ItemSelected;
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SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected;
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