Started work on data viewer

This commit is contained in:
2024-12-04 19:06:55 -08:00
parent 8ddfe86750
commit 7a6cea145d
3 changed files with 250 additions and 3 deletions

View File

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
[Meta(typeof(IAutoNode))]
public partial class DataViewer : Control
{
public override void _Notification(int what) => this.Notify(what);
[Export]
public float _cameraSpeed = 0.01f;
[Node] public Node3D CameraPivot { get; set; } = default!;
[Node] public Camera3D Camera3D { get; set; } = default!;
[Node] public Node3D ModelPivot { get; set; } = default!;
[Node] public Label RotationLabel { get; set; } = default!;
public override void _Process(double delta)
{
if (Input.IsActionPressed(GameInputs.MoveLeft))
CameraPivot.RotateY(_cameraSpeed);
if (Input.IsActionPressed(GameInputs.MoveRight))
CameraPivot.RotateY(-_cameraSpeed);
if (Input.IsActionPressed(GameInputs.MoveUp))
ModelPivot.RotateX(-_cameraSpeed);
if (Input.IsActionPressed(GameInputs.MoveDown))
ModelPivot.RotateX(_cameraSpeed);
if (Input.IsActionPressed(GameInputs.StrafeLeft))
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, (float)delta * 2f);
if (Input.IsActionPressed(GameInputs.StrafeRight))
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -(float)delta * 2f);
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4));
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
}
}

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