Support opening monster viewer screen from main menu
This commit is contained in:
@@ -41,8 +41,6 @@ public partial class Game : Node3D, IGame
|
||||
[Node] private DeathMenu DeathMenu { get; set; } = default!;
|
||||
|
||||
[Node] private IPauseMenu PauseMenu { get; set; } = default!;
|
||||
|
||||
[Node] private Timer DoubleEXPTimer { get; set; } = default!;
|
||||
#endregion
|
||||
|
||||
#region Save
|
||||
@@ -238,8 +236,6 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
|
||||
|
||||
DoubleEXPTimer.Timeout += DoubleEXPTimer_Timeout;
|
||||
|
||||
DeathMenu.NewGame += OnContinueGame;
|
||||
DeathMenu.QuitGame += OnQuit;
|
||||
|
||||
@@ -398,8 +394,6 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
|
||||
|
||||
private void DoubleEXPTimer_Timeout() => GameRepo.EndDoubleExp();
|
||||
|
||||
private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
|
||||
|
||||
private void EnactConsumableItemEffects(ConsumableItem consumableItem)
|
||||
|
||||
Reference in New Issue
Block a user