Support opening monster viewer screen from main menu
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@@ -41,8 +41,6 @@ public partial class Game : Node3D, IGame
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[Node] private DeathMenu DeathMenu { get; set; } = default!;
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[Node] private IPauseMenu PauseMenu { get; set; } = default!;
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[Node] private Timer DoubleEXPTimer { get; set; } = default!;
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#endregion
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#region Save
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@@ -238,8 +236,6 @@ public partial class Game : Node3D, IGame
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GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
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DoubleEXPTimer.Timeout += DoubleEXPTimer_Timeout;
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DeathMenu.NewGame += OnContinueGame;
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DeathMenu.QuitGame += OnQuit;
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@@ -398,8 +394,6 @@ public partial class Game : Node3D, IGame
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private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
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private void DoubleEXPTimer_Timeout() => GameRepo.EndDoubleExp();
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private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
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private void EnactConsumableItemEffects(ConsumableItem consumableItem)
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@@ -42,12 +42,6 @@ render_target_update_mode = 4
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unique_name_in_owner = true
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process_mode = 1
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[node name="StatusEffectTimers" type="Node" parent="SubViewportContainer/SubViewport/PauseContainer"]
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[node name="DoubleEXPTimer" type="Timer" parent="SubViewportContainer/SubViewport/PauseContainer/StatusEffectTimers"]
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unique_name_in_owner = true
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wait_time = 30.0
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[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(1280, 720)
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