Support opening monster viewer screen from main menu

This commit is contained in:
2025-09-25 03:55:20 -07:00
parent 84f0f8338f
commit 78e08bec5c
7 changed files with 36 additions and 32 deletions

View File

@@ -41,8 +41,6 @@ public partial class Game : Node3D, IGame
[Node] private DeathMenu DeathMenu { get; set; } = default!;
[Node] private IPauseMenu PauseMenu { get; set; } = default!;
[Node] private Timer DoubleEXPTimer { get; set; } = default!;
#endregion
#region Save
@@ -238,8 +236,6 @@ public partial class Game : Node3D, IGame
GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
DoubleEXPTimer.Timeout += DoubleEXPTimer_Timeout;
DeathMenu.NewGame += OnContinueGame;
DeathMenu.QuitGame += OnQuit;
@@ -398,8 +394,6 @@ public partial class Game : Node3D, IGame
private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
private void DoubleEXPTimer_Timeout() => GameRepo.EndDoubleExp();
private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
private void EnactConsumableItemEffects(ConsumableItem consumableItem)

View File

@@ -42,12 +42,6 @@ render_target_update_mode = 4
unique_name_in_owner = true
process_mode = 1
[node name="StatusEffectTimers" type="Node" parent="SubViewportContainer/SubViewport/PauseContainer"]
[node name="DoubleEXPTimer" type="Timer" parent="SubViewportContainer/SubViewport/PauseContainer/StatusEffectTimers"]
unique_name_in_owner = true
wait_time = 30.0
[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
unique_name_in_owner = true
custom_minimum_size = Vector2(1280, 720)