gallery and options rendered images set to linear filterling

This commit is contained in:
Pal
2025-12-04 01:18:03 -08:00
parent 95227946d1
commit 76f4adc5be
7 changed files with 204 additions and 202 deletions
@@ -40,32 +40,32 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
public void OnResolved()
{
_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
_player.HealthComponent.CurrentHP.Sync += HP_Sync;
_player.HealthComponent.MaximumHP.Sync += HP_Sync;
_player.VTComponent.CurrentVT.Sync += VT_Sync;
_player.VTComponent.MaximumVT.Sync += VT_Sync;
_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
_player.HealthComponent.CurrentHP.Sync += HP_Sync;
_player.HealthComponent.MaximumHP.Sync += HP_Sync;
_player.VTComponent.CurrentVT.Sync += VT_Sync;
_player.VTComponent.MaximumVT.Sync += VT_Sync;
_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
AnimationPlayer.AnimationStarted += AnimationPlayer_AnimationStarted;
ContinueButton.Pressed += ContinueButton_Pressed;
ExitButton.Pressed += ExitButton_Pressed;
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
AnimationPlayer.AnimationStarted += AnimationPlayer_AnimationStarted;
ContinueButton.Pressed += ContinueButton_Pressed;
ExitButton.Pressed += ExitButton_Pressed;
}
private void CurrentFloorNumber_Sync(int _) => FloorNumber.Text = _map.CurrentFloorNumber.Value.ToString("D2");
private void EquipmentComponent_EquipmentChanged(EquipableItem obj)
{
Attack_Sync(0);
Defense_Sync(0);
Attack_Sync(0);
Defense_Sync(0);
}
private void Attack_Sync(int _) => ATKLabel.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}+{_player.EquipmentComponent.BonusAttack}";
@@ -78,35 +78,35 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
private void ExitButton_Pressed()
{
ContinueButton.Disabled = true;
ExitButton.Disabled = true;
FadeOut();
Exit?.Invoke();
ContinueButton.Disabled = true;
ExitButton.Disabled = true;
FadeOut();
Exit?.Invoke();
}
private void ContinueButton_Pressed()
{
ContinueButton.Disabled = true;
ExitButton.Disabled = true;
GoToNextFloor?.Invoke();
ContinueButton.Disabled = true;
ExitButton.Disabled = true;
GoToNextFloor?.Invoke();
}
private void AnimationPlayer_AnimationStarted(StringName animName)
{
if (animName == "fade_in")
ContinueButton.CallDeferred(MethodName.GrabFocus);
if (animName == "fade_out")
CallDeferred(MethodName.ReleaseFocus);
if (animName == "fade_in")
ContinueButton.CallDeferred(MethodName.GrabFocus);
if (animName == "fade_out")
CallDeferred(MethodName.ReleaseFocus);
}
private void AnimationPlayer_AnimationFinished(StringName animName)
{
if (animName == "fade_in")
{
ContinueButton.Disabled = false;
ExitButton.Disabled = false;
}
if (animName == "fade_out")
TransitionCompleted?.Invoke();
if (animName == "fade_in")
{
ContinueButton.Disabled = false;
ExitButton.Disabled = false;
}
if (animName == "fade_out")
TransitionCompleted?.Invoke();
}
}