it's michael, what's michael
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@@ -179,7 +179,7 @@ namespace GameJamDungeon
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MoveAndSlide();
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PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition));
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PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
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}
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public Vector3 GetGlobalInputVector()
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@@ -134,8 +134,8 @@ animations = [{
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[node name="Player" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.172521, 0)
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collision_layer = 38
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collision_mask = 7
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collision_layer = 294
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collision_mask = 263
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script = ExtResource("1_xcol5")
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PlayerStatResource = SubResource("Resource_btp2w")
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@@ -167,6 +167,7 @@ shape = SubResource("BoxShape3D_hs4wf")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00341564, 1.40507, -0.159032)
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cull_mask = 1048573
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fov = 55.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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light_energy = 4.183
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@@ -8,7 +8,7 @@ namespace GameJamDungeon
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{
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public readonly record struct PhysicsTick(double Delta);
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public readonly record struct Moved(Vector3 GlobalPosition);
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public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
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public readonly record struct Enable;
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@@ -34,6 +34,7 @@ namespace GameJamDungeon
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{
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var gameRepo = Get<IGameRepo>();
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gameRepo.SetPlayerGlobalPosition(input.GlobalPosition);
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gameRepo.SetPlayerGlobalTransform(input.GlobalTransform);
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return ToSelf();
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}
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