it's michael, what's michael
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@@ -9,6 +9,8 @@ using Godot;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, INode3D
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{
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event Game.StatRaisedAlertEventHandler StatRaisedAlert;
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public IPlayer Player { get; }
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}
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[Meta(typeof(IAutoNode))]
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