it's michael, what's michael
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38
dungeon_test/dungeon_generator_3d.tscn
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38
dungeon_test/dungeon_generator_3d.tscn
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[gd_scene load_steps=6 format=3 uid="uid://xneiqls2cte6"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_2rl20"]
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[ext_resource type="PackedScene" uid="uid://bs25ojrv57lvf" path="res://dungeon_test/dungeon_room.tscn" id="2_gw3xb"]
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[ext_resource type="PackedScene" uid="uid://cf3eviiwpqb5r" path="res://dungeon_test/node_3d.tscn" id="3_08u4w"]
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[ext_resource type="Script" path="res://CharacterBody3d.cs" id="4_02x0n"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1hq3o"]
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height = 1.5
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[node name="DungeonGenerator3D" type="Node3D"]
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script = ExtResource("1_2rl20")
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room_scenes = Array[PackedScene]([ExtResource("2_gw3xb")])
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corridor_room_scene = ExtResource("3_08u4w")
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dungeon_size = Vector3i(10, 1, 10)
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voxel_scale = Vector3(2, 2, 4)
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generate_on_ready = false
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.335599, 2.8987)
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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motion_mode = 1
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platform_on_leave = 2
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script = ExtResource("4_02x0n")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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shape = SubResource("CapsuleShape3D_1hq3o")
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[node name="OmniLight3D" type="OmniLight3D" parent="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.43104, 0, 0.890184)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.0942499, 2.5558)
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