Add attack descriptions to lore info
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@@ -152,8 +152,6 @@ public partial class EnemyViewer : Control, IEnemyViewer
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HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
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ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
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DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
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Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
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Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
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AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
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WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
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