In progress work for Chariot
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@@ -5,6 +5,12 @@ namespace Zennysoft.Game.Ma;
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public interface IEnemyModelView : INode3D
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{
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void SetCurrentDirection(Basis enemyBasis, Basis cameraBasis);
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public void PlayIdleAnimation();
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public void PlayWalkAnimation();
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public void PlayPrimaryAttackAnimation();
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public void PlaySecondaryAttackAnimation();
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