Fix chinthe animations
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@@ -20,24 +20,41 @@ public partial class PauseDebugMenu : Control, IDebugMenu
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[Node] public OptionButton SpawnItemDropDown { get; set; } = default;
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private ImmutableList<InventoryItem> SpawnableItems;
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[Node] public OptionButton SpawnEnemyDropDown { get; set; } = default!;
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private ImmutableList<InventoryItem> _spawnableItems;
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private ImmutableList<string> _spawnableEnemies;
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private ItemDatabase _itemDatabase;
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private string _sproingyScene = @"res://src/enemy/enemy_types/01. sproingy/Sproingy.tscn";
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private string _michaelScene = @"res://src/enemy/enemy_types/02. michael/Michael.tscn";
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private string _filthEaterScene = @"res://src/enemy/enemy_types/03. filth_eater/FilthEater.tscn";
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public override void _Ready()
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{
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VisibilityChanged += PauseDebugMenu_VisibilityChanged;
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LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
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_itemDatabase = new ItemDatabase();
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SpawnableItems = _itemDatabase.Items;
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foreach (var item in SpawnableItems)
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SpawnItemDropDown.AddItem(item.ItemName, SpawnableItems.IndexOf(item));
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_spawnableItems = _itemDatabase.Items;
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foreach (var item in _spawnableItems)
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SpawnItemDropDown.AddItem(item.ItemName, _spawnableItems.IndexOf(item));
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SpawnItemDropDown.ItemSelected += SpawnItemDropDown_ItemSelected;
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_spawnableEnemies = [_sproingyScene, _michaelScene, _filthEaterScene];
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SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected;
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}
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private void SpawnEnemyDropDown_ItemSelected(long index)
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{
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}
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private void SpawnItemDropDown_ItemSelected(long index)
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{
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var itemToSpawn = SpawnableItems.ElementAt((int)index);
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var itemToSpawn = _spawnableItems.ElementAt((int)index);
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var duplicated = itemToSpawn.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.GlobalPosition = new Vector3(_player.CurrentPosition.X, _player.CurrentPosition.Y + 1, _player.CurrentPosition.Z) + (-_player.CurrentBasis.Z * 2);
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AddChild(duplicated);
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