Fix chinthe animations
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://c7wjbgbrdivol"]
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[gd_scene load_steps=21 format=3 uid="uid://c7wjbgbrdivol"]
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[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
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[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"]
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@@ -13,6 +13,12 @@
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[ext_resource type="PackedScene" uid="uid://c2i8ylr3y0bri" path="res://src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn" id="11_fm7p5"]
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[ext_resource type="PackedScene" uid="uid://72lbcmp4bcx4" path="res://src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn" id="12_5hrw6"]
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[ext_resource type="PackedScene" uid="uid://lc5koiqn1sca" path="res://src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn" id="13_5hrw6"]
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[ext_resource type="PackedScene" uid="uid://dxwwfbt2mtmer" path="res://src/enemy/enemy_types/11. Palan/PalanModelView.tscn" id="14_3wl4s"]
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[ext_resource type="PackedScene" uid="uid://drkaq6grim1fb" path="res://src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn" id="15_37gx6"]
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[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/04. sara/SaraModelView.tscn" id="16_alsxp"]
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[ext_resource type="PackedScene" uid="uid://byd7cwxq1be6f" path="res://src/enemy/enemy_types/07. chinthe/ChinteModelView.tscn" id="17_qov77"]
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[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="18_sxd8s"]
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[ext_resource type="PackedScene" uid="uid://c5asojy73n44d" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn" id="19_gkucd"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvixg"]
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shading_mode = 0
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@@ -154,4 +160,4 @@ Press ○ to exit"
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[node name="DataViewerRepository" parent="." instance=ExtResource("3_ejdn0")]
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unique_name_in_owner = true
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ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6")])
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ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6"), ExtResource("14_3wl4s"), ExtResource("15_37gx6"), ExtResource("16_alsxp"), ExtResource("17_qov77"), ExtResource("18_sxd8s"), ExtResource("19_gkucd")])
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@@ -6952,7 +6952,7 @@ script = ExtResource("1_ol7va")
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EnemyLoreInfo = SubResource("Resource_500at")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(-1.5, 0, -1.31134e-07, 0, 1.5, 0, 1.31134e-07, 0, -1.5, 0, 0, 0)
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transform = Transform3D(-1.5, 0, -1.31134e-07, 0, 1.5, 0, 1.31134e-07, 0, -1.5, 0, 2, 0)
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billboard = 2
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alpha_cut = 1
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texture_filter = 0
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File diff suppressed because one or more lines are too long
@@ -76,12 +76,7 @@ public partial class Chinthe : Enemy, IHasPrimaryAttack, ICanPatrol, ICanActivat
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public void Activate()
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{
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if (EnemyModelView.AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().GetCurrentNode().ToString().Contains("front"))
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EnemyModelView.PlayActivateFrontAnimation();
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if (EnemyModelView.AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().GetCurrentNode().ToString().Contains("left"))
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EnemyModelView.PlayActivateLeftAnimation();
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if (EnemyModelView.AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().GetCurrentNode().ToString().Contains("back"))
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EnemyModelView.PlayActivateBackAnimation();
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EnemyModelView.Activate();
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}
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public void Teleport()
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@@ -4,43 +4,91 @@ using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class ChintheModelView : EnemyModelView2D
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public partial class ChintheModelView : EnemyModelView2D, ICanActivate
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{
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private const string INACTIVE_FRONT = "inactive_front";
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private const string INACTIVE_LEFT = "inactive_left";
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private const string INACTIVE_BACK = "inactive_back";
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private const string ACTIVATE_FRONT = "activate_front";
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private const string ACTIVATE = "activate";
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private const string ACTIVATE_LEFT = "activate_left";
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private const string ACTIVATE_RIGHT = "activate_right";
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private const string ACTIVATE_BACK = "activate_back";
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public const string TELEPORT = "teleport";
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private const string ACTIVATED_IDLE_FRONT = "activated_idle_front";
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private const string ACTIVATED_IDLE_LEFT = "activated_idle_left";
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private const string ACTIVATED_IDLE_RIGHT = "activated_idle_right";
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private const string ACTIVATED_IDLE_BACK = "activated_idle_back";
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private const string PRIMARY_ATTACK = "primary_attack";
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private const string SECONDARY_ATTACK = "secondary_attack";
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private const string PRIMARY_SKILL = "primary_skill";
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private const string IDLE_FORWARD = "idle_front";
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private const string IDLE_LEFT = "idle_left";
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private const string IDLE_BACK = "idle_back";
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private const string IDLE_FORWARD_WALK = "idle_front_walk";
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private const string IDLE_LEFT_WALK = "idle_left_walk";
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private const string IDLE_BACK_WALK = "idle_back_walk";
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private const string PARAMETERS_PLAYBACK = "parameters/playback";
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public const string TELEPORT = "teleport";
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public override void _Notification(int what) => this.Notify(what);
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[Export] public bool CanMove = false;
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private bool _activated = false;
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private bool _activating = false;
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public void PlayTeleportAnimation()
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{
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(TELEPORT);
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}
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public override void PlayIdleAnimation()
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{
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if (_activated)
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{
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switch (_currentDirection)
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{
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case DirectionType.FORWARD:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATED_IDLE_FRONT);
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break;
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case DirectionType.LEFT:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATED_IDLE_LEFT);
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break;
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case DirectionType.RIGHT:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATED_IDLE_RIGHT);
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break;
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case DirectionType.BACKWARD:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATED_IDLE_BACK);
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break;
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}
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}
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else
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{
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base.PlayIdleAnimation();
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}
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}
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public void Activate()
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{
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_activated = true;
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_activating = true;
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PlayActivationAnimation();
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}
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private void PlayActivationAnimation()
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{
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switch (_currentDirection)
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{
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case DirectionType.FORWARD:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE);
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break;
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case DirectionType.LEFT:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE_LEFT);
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break;
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case DirectionType.RIGHT:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE_RIGHT);
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break;
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case DirectionType.BACKWARD:
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE_BACK);
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break;
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}
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}
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public void PlayActivateFrontAnimation()
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{
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE_FRONT);
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Travel(ACTIVATE);
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_activated = true;
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}
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@@ -264,8 +264,8 @@
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[sub_resource type="Resource" id="Resource_f45wt"]
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script = ExtResource("2_yyynn")
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Name = "Agi Demon"
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Description = "Lava monster"
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Name = "Ambassador"
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Description = "Running guy"
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metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
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[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
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@@ -265,8 +265,8 @@
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[sub_resource type="Resource" id="Resource_f45wt"]
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script = ExtResource("2_xa3ug")
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Name = "Agi Demon"
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Description = "Lava monster"
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Name = "Small Ambassador"
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Description = "Small run guy"
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metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
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[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
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@@ -265,8 +265,8 @@
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[sub_resource type="Resource" id="Resource_f45wt"]
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script = ExtResource("2_84ebe")
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Name = "Agi Demon"
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Description = "Lava monster"
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Name = "Steel Ambassador"
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Description = "idk"
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metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
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[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
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@@ -34,7 +34,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qg4wx"]
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resource_name = "Material.024"
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_5aadh")
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texture_filter = 2
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@@ -76,7 +75,6 @@ shadow_mesh = SubResource("ArrayMesh_01rqy")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_je714"]
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resource_name = "Material.069"
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transparency = 4
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_xhe56")
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@@ -117,7 +115,6 @@ shadow_mesh = SubResource("ArrayMesh_7gr4q")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8gncq"]
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resource_name = "Material.008"
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transparency = 4
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_gh7is")
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texture_filter = 2
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@@ -206,19 +203,16 @@ shadow_mesh = SubResource("ArrayMesh_mwwpi")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e16rh"]
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resource_name = "Material.011"
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_dterl")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eqlbk"]
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resource_name = "Material.005"
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_201ll")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eerkc"]
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resource_name = "Material.022"
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_0lf1a")
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@@ -227,7 +221,6 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_cguah")
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@@ -336,7 +329,6 @@ shadow_mesh = SubResource("ArrayMesh_e6kaq")
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||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fl6qo"]
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||||
resource_name = "Material.148"
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||||
transparency = 4
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||||
cull_mode = 0
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||||
shading_mode = 0
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||||
albedo_texture = ExtResource("10_w18gc")
|
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|
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@@ -376,13 +368,11 @@ shadow_mesh = SubResource("ArrayMesh_u45oq")
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||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rt2kh"]
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||||
resource_name = "Material.037"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("11_6tkdt")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cm0rv"]
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||||
resource_name = "Material.038"
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||||
cull_mode = 0
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shading_mode = 0
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||||
albedo_texture = ExtResource("12_tk8ne")
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||||
texture_filter = 2
|
||||
@@ -448,7 +438,6 @@ resource_name = "Material.025"
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||||
transparency = 2
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||||
alpha_scissor_threshold = 0.5
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||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 0
|
||||
shading_mode = 0
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||||
albedo_texture = ExtResource("13_63cod")
|
||||
|
||||
@@ -457,7 +446,6 @@ resource_name = "Material.027"
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||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("14_f86hx")
|
||||
|
||||
@@ -466,14 +454,12 @@ resource_name = "Material.028"
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||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("15_585be")
|
||||
texture_filter = 2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_idwar"]
|
||||
resource_name = "Material.021"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("16_5eiw1")
|
||||
|
||||
@@ -577,7 +563,6 @@ shadow_mesh = SubResource("ArrayMesh_bdas6")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nty38"]
|
||||
resource_name = "Material.030"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("17_8u4ff")
|
||||
texture_filter = 2
|
||||
@@ -686,7 +671,6 @@ shadow_mesh = SubResource("ArrayMesh_1qr84")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pf4ce"]
|
||||
resource_name = "Material.036"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("18_oehi4")
|
||||
|
||||
@@ -726,7 +710,6 @@ shadow_mesh = SubResource("ArrayMesh_geeum")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6r7n8"]
|
||||
resource_name = "Material.002"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("19_frwwy")
|
||||
texture_filter = 2
|
||||
@@ -768,7 +751,6 @@ resource_name = "Material.020"
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("20_04lke")
|
||||
texture_filter = 2
|
||||
@@ -807,7 +789,6 @@ shadow_mesh = SubResource("ArrayMesh_ms8aj")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_otkmi"]
|
||||
resource_name = "Material.031"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("21_25af7")
|
||||
texture_filter = 2
|
||||
@@ -846,7 +827,6 @@ shadow_mesh = SubResource("ArrayMesh_4rx5h")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nmgmf"]
|
||||
resource_name = "Material.032"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("22_lqg1e")
|
||||
|
||||
@@ -884,7 +864,6 @@ shadow_mesh = SubResource("ArrayMesh_glbsv")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oj3c2"]
|
||||
resource_name = "Material.033"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("23_3s5fx")
|
||||
|
||||
@@ -922,7 +901,6 @@ shadow_mesh = SubResource("ArrayMesh_1cdb8")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbed4"]
|
||||
resource_name = "Material.034"
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("24_t8nkf")
|
||||
|
||||
@@ -963,7 +941,6 @@ resource_name = "Material.035"
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("25_77sl0")
|
||||
|
||||
@@ -1074,7 +1051,6 @@ skeleton = NodePath("")
|
||||
|
||||
[node name="ROOM" type="MeshInstance3D" parent="Model/Seshat\'s Room/16_A1_SESHATS_ROOM"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.18809, 14.7067, 47.3259)
|
||||
visible = false
|
||||
mesh = SubResource("ArrayMesh_1wv4u")
|
||||
skeleton = NodePath("")
|
||||
|
||||
|
||||
@@ -82,3 +82,15 @@ layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../LoadNextFloorButton")
|
||||
focus_neighbor_bottom = NodePath(".")
|
||||
theme_override_styles/normal = SubResource("StyleBoxFlat_1ctjd")
|
||||
|
||||
[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer/VFlowContainer"]
|
||||
layout_mode = 2
|
||||
text = "Spawn Enemy:"
|
||||
label_settings = ExtResource("2_a7f7f")
|
||||
|
||||
[node name="SpawnEnemyDropDown" type="OptionButton" parent="MarginContainer/VBoxContainer/HBoxContainer/VFlowContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
focus_neighbor_top = NodePath("../LoadNextFloorButton")
|
||||
focus_neighbor_bottom = NodePath(".")
|
||||
theme_override_styles/normal = SubResource("StyleBoxFlat_1ctjd")
|
||||
|
||||
@@ -20,24 +20,41 @@ public partial class PauseDebugMenu : Control, IDebugMenu
|
||||
|
||||
[Node] public OptionButton SpawnItemDropDown { get; set; } = default;
|
||||
|
||||
private ImmutableList<InventoryItem> SpawnableItems;
|
||||
[Node] public OptionButton SpawnEnemyDropDown { get; set; } = default!;
|
||||
|
||||
private ImmutableList<InventoryItem> _spawnableItems;
|
||||
|
||||
private ImmutableList<string> _spawnableEnemies;
|
||||
|
||||
private ItemDatabase _itemDatabase;
|
||||
|
||||
private string _sproingyScene = @"res://src/enemy/enemy_types/01. sproingy/Sproingy.tscn";
|
||||
private string _michaelScene = @"res://src/enemy/enemy_types/02. michael/Michael.tscn";
|
||||
private string _filthEaterScene = @"res://src/enemy/enemy_types/03. filth_eater/FilthEater.tscn";
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
VisibilityChanged += PauseDebugMenu_VisibilityChanged;
|
||||
LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
|
||||
_itemDatabase = new ItemDatabase();
|
||||
SpawnableItems = _itemDatabase.Items;
|
||||
foreach (var item in SpawnableItems)
|
||||
SpawnItemDropDown.AddItem(item.ItemName, SpawnableItems.IndexOf(item));
|
||||
_spawnableItems = _itemDatabase.Items;
|
||||
foreach (var item in _spawnableItems)
|
||||
SpawnItemDropDown.AddItem(item.ItemName, _spawnableItems.IndexOf(item));
|
||||
SpawnItemDropDown.ItemSelected += SpawnItemDropDown_ItemSelected;
|
||||
|
||||
_spawnableEnemies = [_sproingyScene, _michaelScene, _filthEaterScene];
|
||||
|
||||
SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected;
|
||||
}
|
||||
|
||||
private void SpawnEnemyDropDown_ItemSelected(long index)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void SpawnItemDropDown_ItemSelected(long index)
|
||||
{
|
||||
var itemToSpawn = SpawnableItems.ElementAt((int)index);
|
||||
var itemToSpawn = _spawnableItems.ElementAt((int)index);
|
||||
var duplicated = itemToSpawn.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
|
||||
duplicated.GlobalPosition = new Vector3(_player.CurrentPosition.X, _player.CurrentPosition.Y + 1, _player.CurrentPosition.Z) + (-_player.CurrentBasis.Z * 2);
|
||||
AddChild(duplicated);
|
||||
|
||||
Reference in New Issue
Block a user