Fix spawn heights and debug menu enemy spawning

This commit is contained in:
2026-02-17 12:27:26 -08:00
parent 37ad0048d7
commit 7393662aa8
22 changed files with 121 additions and 32 deletions

View File

@@ -15,4 +15,6 @@ public interface IAttackComponent : IEntityComponent
public void SetAttack(int attack);
public void RaiseMaximumAttack(int raiseAmount);
public void LowerMaximumAttack(int lowerAmount);
}

View File

@@ -15,4 +15,6 @@ public interface IDefenseComponent : IEntityComponent
public void SetDefense(int attack);
public void RaiseMaximumDefense(int raiseAmount);
public void LowerMaximumDefense(int lowerAmount);
}

View File

@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;

View File

@@ -18,5 +18,7 @@ public interface IVTComponent : IEntityComponent
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
public void LowerMaximumVT(int lowerAmount);
public void SetMaximumVT(int vt);
}