Fix spawn heights and debug menu enemy spawning
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@@ -15,4 +15,6 @@ public interface IAttackComponent : IEntityComponent
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public void SetAttack(int attack);
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public void RaiseMaximumAttack(int raiseAmount);
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public void LowerMaximumAttack(int lowerAmount);
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}
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@@ -15,4 +15,6 @@ public interface IDefenseComponent : IEntityComponent
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public void SetDefense(int attack);
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public void RaiseMaximumDefense(int raiseAmount);
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public void LowerMaximumDefense(int lowerAmount);
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}
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@@ -1,5 +1,4 @@
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using Chickensoft.Collections;
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using Godot;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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@@ -18,5 +18,7 @@ public interface IVTComponent : IEntityComponent
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public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
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public void LowerMaximumVT(int lowerAmount);
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public void SetMaximumVT(int vt);
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}
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