Fix spawn heights and debug menu enemy spawning

This commit is contained in:
2026-02-17 12:27:26 -08:00
parent 37ad0048d7
commit 7393662aa8
22 changed files with 121 additions and 32 deletions

View File

@@ -102,7 +102,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
#endregion
[Export]
public int HealthTimerHPRate { get; set; } = 2;
public int HealthTimerHPRate { get; set; } = 1;
[Export]
public bool AutoIdentifyItems { get; set; } = false;
@@ -435,6 +435,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
weapon.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
break;
}
EquipmentComponent.UpdateEquipment(weapon);
}
private void ApplyNewAugment(Armor armor, JewelTags tag)
@@ -491,6 +492,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
armor.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
break;
}
EquipmentComponent.UpdateEquipment(armor);
}
private void ApplyNewAugment(Accessory accessory, JewelTags tag)
@@ -547,6 +549,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
accessory.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
break;
}
EquipmentComponent.UpdateEquipment(accessory);
}
private static Vector3 GlobalInputVector