Fix spawn heights and debug menu enemy spawning
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@@ -102,7 +102,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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#endregion
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[Export]
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public int HealthTimerHPRate { get; set; } = 2;
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public int HealthTimerHPRate { get; set; } = 1;
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[Export]
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public bool AutoIdentifyItems { get; set; } = false;
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@@ -435,6 +435,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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weapon.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
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break;
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}
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EquipmentComponent.UpdateEquipment(weapon);
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}
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private void ApplyNewAugment(Armor armor, JewelTags tag)
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@@ -491,6 +492,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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armor.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
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break;
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}
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EquipmentComponent.UpdateEquipment(armor);
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}
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private void ApplyNewAugment(Accessory accessory, JewelTags tag)
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@@ -547,6 +549,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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accessory.Augment = new Augment(JewelTags.IncreaseLuck, new BasicAugment());
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break;
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}
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EquipmentComponent.UpdateEquipment(accessory);
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}
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private static Vector3 GlobalInputVector
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