Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
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@@ -12,6 +12,8 @@ public partial class GameState
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public readonly record struct LoadNextFloor;
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public readonly record struct ReturnToOverworld;
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public readonly record struct InventoryButtonPressed;
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public readonly record struct InteractButtonPressed;
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@@ -20,6 +20,8 @@ public partial class GameState
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public readonly record struct LoadNextFloor;
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public readonly record struct ReturnToOverworld;
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public readonly record struct OpenTeleportScreen;
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public readonly record struct OpenFloorExitScreen;
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+7
-1
@@ -8,7 +8,7 @@ public partial class GameState
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public partial record State
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{
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[Meta, LogicBlock(typeof(State), Diagram = true)]
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public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>
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public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>, IGet<Input.ReturnToOverworld>
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{
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public FloorExitScreen()
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{
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@@ -20,6 +20,12 @@ public partial class GameState
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Output(new Output.LoadNextFloor());
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return To<InGame>();
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}
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public Transition On(in Input.ReturnToOverworld input)
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{
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Output(new Output.ReturnToOverworld());
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return To<InGame>();
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}
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}
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}
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}
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