Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu

This commit is contained in:
2026-06-06 17:19:48 -07:00
parent 947d311f27
commit 72f8b5c050
11 changed files with 134 additions and 72 deletions
@@ -88,7 +88,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46013, 0)
[node name="FollowBehavior" parent="Components" instance=ExtResource("6_t7elt")]
unique_name_in_owner = true
_followSpeed = 500.0
FollowSpeed = 800.0
[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("7_24q6i")]
unique_name_in_owner = true
+7 -6
View File
@@ -415,7 +415,6 @@ public partial class Game : Node3D, IGame
})
.Handle((in GameState.Output.LoadNextFloor _) =>
{
LoadNextLevel.FadeOut();
EmitSignal(SignalName.OnLoadLevelRequest);
Task.Run(() => Save());
if (_player.EquipmentComponent.EquippedWeapon.Value.ItemTag == ItemTag.BreaksOnFloorExit)
@@ -438,6 +437,12 @@ public partial class Game : Node3D, IGame
}
LoadNextLevel.FadeOut();
})
.Handle((in GameState.Output.ReturnToOverworld _) =>
{
LoadNextLevel.FadeOut();
Task.Run(() => Save());
InitializeGame();
})
.Handle((in GameState.Output.ExitGame _) =>
{
OnQuit();
@@ -453,11 +458,7 @@ public partial class Game : Node3D, IGame
public void SetAffinity(ElementType elementType) => InGameUI.SetAffinity(elementType);
private void FloorClearMenu_Exit()
{
_player.Deactivate();
InGameUI.Hide();
}
private void FloorClearMenu_Exit() => GameState.Input(new GameState.Input.ReturnToOverworld());
private void ExitInventoryAction() => GameState.Input(new GameState.Input.CloseInventory());
+2
View File
@@ -3,4 +3,6 @@ using Godot;
namespace Zennysoft.Game.Ma;
public abstract partial class FloorNode : Node
{
[Export]
public string DisplayedFloorNumber { get; set; } = string.Empty;
}
+2
View File
@@ -28,6 +28,8 @@ public interface IMap : INode3D
public AutoProp<int> CurrentFloorNumber { get; }
AutoProp<string> CurrentFloorDisplayString { get; }
public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
public event Action FloorLoaded;
+47 -44
View File
@@ -27,6 +27,8 @@ public partial class Map : Node3D, IMap
public AutoProp<int> CurrentFloorNumber { get; private set; } = new AutoProp<int>(0);
public AutoProp<string> CurrentFloorDisplayString { get; private set; } = new AutoProp<string>(string.Empty);
private readonly string _floorFilePath = @"res://src/map/dungeon/floors/";
public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
@@ -37,29 +39,30 @@ public partial class Map : Node3D, IMap
public void OnResolved()
{
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
this.Provide();
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
this.Provide();
}
private async void AnimationPlayer_AnimationFinished(StringName animName)
{
if (animName == "fade_out")
{
await LoadNewFloor();
FloorLoaded?.Invoke();
}
if (animName == "fade_out")
{
await LoadNewFloor();
FloorLoaded?.Invoke();
}
}
private async Task LoadNewFloor()
{
SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
var newFloor = await LoadNewFloor(_sceneName);
ClearFloor();
AddChild(newFloor);
InitializeFloor(newFloor);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
dungeonFloor.SpawnEnemies(dungeonFloorNode);
SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
var newFloor = await LoadNewFloor(_sceneName);
ClearFloor();
AddChild(newFloor);
InitializeFloor(newFloor);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
dungeonFloor.SpawnEnemies(dungeonFloorNode);
CurrentFloorDisplayString.OnNext(floor.DisplayedFloorNumber);
}
public void FadeIn() => AnimationPlayer.Play("fade_in");
@@ -67,49 +70,49 @@ public partial class Map : Node3D, IMap
public void InitializeMapData()
{
CurrentFloorNumber.OnNext(-1);
CurrentFloorNumber.OnNext(-1);
}
public IDungeonRoom GetPlayersCurrentRoom()
{
var rooms = CurrentFloor.Rooms;
var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom);
return playersRoom;
var rooms = CurrentFloor.Rooms;
var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom);
return playersRoom;
}
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPosition()
{
var spawnPoint = CurrentFloor.GetPlayerSpawnPoint();
return (spawnPoint.Rotation, spawnPoint.Position);
var spawnPoint = CurrentFloor.GetPlayerSpawnPoint();
return (spawnPoint.Rotation, spawnPoint.Position);
}
public void ClearFloor()
{
CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
}
public async Task LoadFloor()
{
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
await LoadFloor(sceneToLoad);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
await LoadFloor(sceneToLoad);
}
public async Task LoadFloor(string sceneName)
{
CallDeferred(MethodName.FadeOut);
_sceneName = sceneName;
var dimmableAudio = GetTree().GetNodesInGroup("DimmableAudio").OfType<IDimmableAudioStreamPlayer>();
foreach (var node in dimmableAudio)
node.FadeOut();
CallDeferred(MethodName.FadeOut);
_sceneName = sceneName;
var dimmableAudio = GetTree().GetNodesInGroup("DimmableAudio").OfType<IDimmableAudioStreamPlayer>();
foreach (var node in dimmableAudio)
node.FadeOut();
}
private void InitializeFloor(Node newFloor)
{
CurrentFloor = (IDungeonFloor)newFloor;
SetupDungeonFloor();
CurrentFloor.FloorIsLoaded = true;
CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
CurrentFloor = (IDungeonFloor)newFloor;
SetupDungeonFloor();
CurrentFloor.FloorIsLoaded = true;
CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
if (CurrentFloor is SpecialFloor)
Game.ShowMinimap(false);
else
@@ -118,19 +121,19 @@ public partial class Map : Node3D, IMap
private async Task<Node> LoadNewFloor(string sceneName)
{
var sceneLoader = new SceneLoader();
AddChild(sceneLoader);
sceneLoader.LoadSceneRequest(sceneName);
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
var result = sceneLoader.LoadedScene;
sceneLoader.QueueFree();
return result;
var sceneLoader = new SceneLoader();
AddChild(sceneLoader);
sceneLoader.LoadSceneRequest(sceneName);
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
var result = sceneLoader.LoadedScene;
sceneLoader.QueueFree();
return result;
}
private void SetupDungeonFloor()
{
CurrentFloor.InitializeDungeon();
var transform = GetPlayerSpawnPosition();
SpawnPointCreated?.Invoke(transform);
CurrentFloor.InitializeDungeon();
var transform = GetPlayerSpawnPosition();
SpawnPointCreated?.Invoke(transform);
}
}
+18
View File
@@ -81,6 +81,7 @@ FolderName = "Floor01"
FloorOdds = Array[float]([0.33, 0.33, 0.33])
Sproingy = 0.5
Michael = 0.5
DisplayedFloorNumber = "01"
[node name="Floor02" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -91,6 +92,7 @@ Michael = 0.5
FilthEater = 0.1
GoldSproingy = 0.05
TrueRedAmbassador = 0.3
DisplayedFloorNumber = "02"
[node name="Floor03" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -102,6 +104,7 @@ FilthEater = 0.3
Sara = 0.1
GoldSproingy = 0.05
TrueRedAmbassador = 0.3
DisplayedFloorNumber = "03"
[node name="Floor04" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -111,6 +114,7 @@ FilthEater = 0.5
Sara = 0.3
AgniDemon = 0.3
GoldSproingy = 0.05
DisplayedFloorNumber = "04"
[node name="Floor05" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -122,6 +126,7 @@ Ballos = 0.4
RedAmbassador = 0.3
AgniDemon = 0.5
GoldSproingy = 0.05
DisplayedFloorNumber = "05"
[node name="Floor06" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -132,6 +137,7 @@ Ballos = 0.5
RedAmbassador = 0.3
AgniDemon = 0.5
GoldSproingy = 0.05
DisplayedFloorNumber = "06"
[node name="Floor07" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -142,10 +148,12 @@ Ballos = 0.5
RedAmbassador = 0.3
AgniDemon = 0.4
GoldSproingy = 0.05
DisplayedFloorNumber = "07"
[node name="Boss Floor 1" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
FloorName = 2
DisplayedFloorNumber = "???"
[node name="Floor09" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -153,6 +161,7 @@ FolderName = "Floor09"
FloorOdds = Array[float]([0.5, 0.5])
Chinthe = 0.5
GreenAmbassador = 0.1
DisplayedFloorNumber = "09"
[node name="Floor10" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -161,6 +170,7 @@ FloorOdds = Array[float]([0.5, 0.5])
Chinthe = 0.5
GreenAmbassador = 0.5
ShieldOfHeaven = 0.1
DisplayedFloorNumber = "10"
[node name="Floor11" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -169,6 +179,7 @@ FloorOdds = Array[float]([0.5, 0.5])
Chinthe = 0.5
GreenAmbassador = 0.5
ShieldOfHeaven = 0.5
DisplayedFloorNumber = "11"
[node name="Floor12" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -177,6 +188,7 @@ FloorOdds = Array[float]([0.5, 0.5])
GreenAmbassador = 0.5
SteelAmbassador = 0.05
ShieldOfHeaven = 0.5
DisplayedFloorNumber = "12"
[node name="Floor13" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -187,6 +199,7 @@ GreenAmbassador = 0.25
SteelAmbassador = 0.05
Palan = 0.3
ShieldOfHeaven = 0.5
DisplayedFloorNumber = "13"
[node name="Floor14" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
@@ -196,24 +209,29 @@ SteelAmbassador = 0.05
Palan = 0.5
ShieldOfHeaven = 0.5
GoldSproingy = 0.05
DisplayedFloorNumber = "14"
[node name="Floor15" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor15"
FloorOdds = Array[float]([1.0])
Sproingy = 1.0
DisplayedFloorNumber = "15"
[node name="Boss Floor 2" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
FloorName = 3
DisplayedFloorNumber = "???"
[node name="Goddess of Guidance Floor" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
FloorName = 4
DisplayedFloorNumber = "???"
[node name="Final Floor" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
FloorName = 6
DisplayedFloorNumber = "???"
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
+7 -7
View File
@@ -21,23 +21,23 @@ public partial class Minimap : Control
public void OnResolved()
{
_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
_ready = true;
_map.CurrentFloorDisplayString.Sync += CurrentFloorNumber_Sync;
_ready = true;
}
public override void _PhysicsProcess(double delta)
{
if (_ready)
MinimapCamera.Position = new Vector3(_player.GlobalPosition.X, MinimapCamera.Position.Y, _player.GlobalPosition.Z);
if (_ready)
MinimapCamera.Position = new Vector3(_player.GlobalPosition.X, MinimapCamera.Position.Y, _player.GlobalPosition.Z);
}
private void CurrentFloorNumber_Sync(int obj)
private void CurrentFloorNumber_Sync(string obj)
{
LayerNumberText.Text = $"{obj:D2}";
LayerNumberText.Text = obj;
}
public void OnExitTree()
{
_map.CurrentFloorNumber.Sync -= CurrentFloorNumber_Sync;
_map.CurrentFloorDisplayString.Sync -= CurrentFloorNumber_Sync;
}
}
@@ -43,19 +43,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
public void OnResolved()
{
_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
_player.HealthComponent.CurrentHP.Sync += HP_Sync;
_player.HealthComponent.MaximumHP.Sync += HP_Sync;
_player.VTComponent.CurrentVT.Sync += VT_Sync;
_player.VTComponent.MaximumVT.Sync += VT_Sync;
_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
EnableUISync();
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
AnimationPlayer.AnimationStarted += AnimationPlayer_AnimationStarted;
@@ -104,6 +92,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
}
if (animName == "fade_out")
{
DisableUISync();
_fadingIn = false;
ContinueButton.CallDeferred(MethodName.ReleaseFocus);
}
@@ -119,6 +108,43 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
ExitButton.FocusMode = FocusModeEnum.All;
}
if (animName == "fade_out")
{
EnableUISync();
TransitionCompleted?.Invoke();
}
}
private void EnableUISync()
{
_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
_player.HealthComponent.CurrentHP.Sync += HP_Sync;
_player.HealthComponent.MaximumHP.Sync += HP_Sync;
_player.VTComponent.CurrentVT.Sync += VT_Sync;
_player.VTComponent.MaximumVT.Sync += VT_Sync;
_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
}
private void DisableUISync()
{
_player.ExperiencePointsComponent.Level.Sync -= Level_Sync;
_player.ExperiencePointsComponent.CurrentExp.Sync -= Exp_Sync;
_player.ExperiencePointsComponent.ExpToNextLevel.Sync -= Exp_Sync;
_player.HealthComponent.CurrentHP.Sync -= HP_Sync;
_player.HealthComponent.MaximumHP.Sync -= HP_Sync;
_player.VTComponent.CurrentVT.Sync -= VT_Sync;
_player.VTComponent.MaximumVT.Sync -= VT_Sync;
_player.AttackComponent.CurrentAttack.Sync -= Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync -= Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync -= Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync -= Defense_Sync;
_player.EquipmentComponent.EquipmentChanged -= EquipmentComponent_EquipmentChanged;
_map.CurrentFloorNumber.Sync -= CurrentFloorNumber_Sync;
}
}