Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
This commit is contained in:
@@ -88,7 +88,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46013, 0)
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[node name="FollowBehavior" parent="Components" instance=ExtResource("6_t7elt")]
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unique_name_in_owner = true
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_followSpeed = 500.0
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FollowSpeed = 800.0
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[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("7_24q6i")]
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unique_name_in_owner = true
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@@ -415,7 +415,6 @@ public partial class Game : Node3D, IGame
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})
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.Handle((in GameState.Output.LoadNextFloor _) =>
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{
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LoadNextLevel.FadeOut();
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EmitSignal(SignalName.OnLoadLevelRequest);
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Task.Run(() => Save());
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if (_player.EquipmentComponent.EquippedWeapon.Value.ItemTag == ItemTag.BreaksOnFloorExit)
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@@ -438,6 +437,12 @@ public partial class Game : Node3D, IGame
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}
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LoadNextLevel.FadeOut();
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})
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.Handle((in GameState.Output.ReturnToOverworld _) =>
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{
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LoadNextLevel.FadeOut();
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Task.Run(() => Save());
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InitializeGame();
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})
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.Handle((in GameState.Output.ExitGame _) =>
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{
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OnQuit();
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@@ -453,11 +458,7 @@ public partial class Game : Node3D, IGame
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public void SetAffinity(ElementType elementType) => InGameUI.SetAffinity(elementType);
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private void FloorClearMenu_Exit()
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{
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_player.Deactivate();
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InGameUI.Hide();
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}
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private void FloorClearMenu_Exit() => GameState.Input(new GameState.Input.ReturnToOverworld());
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private void ExitInventoryAction() => GameState.Input(new GameState.Input.CloseInventory());
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@@ -3,4 +3,6 @@ using Godot;
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namespace Zennysoft.Game.Ma;
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public abstract partial class FloorNode : Node
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{
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[Export]
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public string DisplayedFloorNumber { get; set; } = string.Empty;
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}
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@@ -28,6 +28,8 @@ public interface IMap : INode3D
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public AutoProp<int> CurrentFloorNumber { get; }
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AutoProp<string> CurrentFloorDisplayString { get; }
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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public event Action FloorLoaded;
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@@ -27,6 +27,8 @@ public partial class Map : Node3D, IMap
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public AutoProp<int> CurrentFloorNumber { get; private set; } = new AutoProp<int>(0);
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public AutoProp<string> CurrentFloorDisplayString { get; private set; } = new AutoProp<string>(string.Empty);
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private readonly string _floorFilePath = @"res://src/map/dungeon/floors/";
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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@@ -37,29 +39,30 @@ public partial class Map : Node3D, IMap
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public void OnResolved()
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{
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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this.Provide();
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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this.Provide();
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}
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private async void AnimationPlayer_AnimationFinished(StringName animName)
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{
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if (animName == "fade_out")
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{
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await LoadNewFloor();
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FloorLoaded?.Invoke();
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}
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if (animName == "fade_out")
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{
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await LoadNewFloor();
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FloorLoaded?.Invoke();
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}
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}
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private async Task LoadNewFloor()
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{
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SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
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var newFloor = await LoadNewFloor(_sceneName);
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ClearFloor();
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AddChild(newFloor);
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InitializeFloor(newFloor);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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dungeonFloor.SpawnEnemies(dungeonFloorNode);
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SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
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var newFloor = await LoadNewFloor(_sceneName);
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ClearFloor();
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AddChild(newFloor);
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InitializeFloor(newFloor);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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dungeonFloor.SpawnEnemies(dungeonFloorNode);
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CurrentFloorDisplayString.OnNext(floor.DisplayedFloorNumber);
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}
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public void FadeIn() => AnimationPlayer.Play("fade_in");
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@@ -67,49 +70,49 @@ public partial class Map : Node3D, IMap
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public void InitializeMapData()
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{
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CurrentFloorNumber.OnNext(-1);
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CurrentFloorNumber.OnNext(-1);
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}
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public IDungeonRoom GetPlayersCurrentRoom()
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{
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var rooms = CurrentFloor.Rooms;
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var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom);
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return playersRoom;
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var rooms = CurrentFloor.Rooms;
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var playersRoom = rooms.SingleOrDefault(x => x.IsPlayerInRoom);
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return playersRoom;
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}
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPosition()
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{
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var spawnPoint = CurrentFloor.GetPlayerSpawnPoint();
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return (spawnPoint.Rotation, spawnPoint.Position);
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var spawnPoint = CurrentFloor.GetPlayerSpawnPoint();
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return (spawnPoint.Rotation, spawnPoint.Position);
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}
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public void ClearFloor()
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{
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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}
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public async Task LoadFloor()
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{
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
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var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
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await LoadFloor(sceneToLoad);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
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var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
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await LoadFloor(sceneToLoad);
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}
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public async Task LoadFloor(string sceneName)
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{
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CallDeferred(MethodName.FadeOut);
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_sceneName = sceneName;
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var dimmableAudio = GetTree().GetNodesInGroup("DimmableAudio").OfType<IDimmableAudioStreamPlayer>();
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foreach (var node in dimmableAudio)
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node.FadeOut();
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CallDeferred(MethodName.FadeOut);
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_sceneName = sceneName;
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var dimmableAudio = GetTree().GetNodesInGroup("DimmableAudio").OfType<IDimmableAudioStreamPlayer>();
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foreach (var node in dimmableAudio)
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node.FadeOut();
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}
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private void InitializeFloor(Node newFloor)
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{
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CurrentFloor = (IDungeonFloor)newFloor;
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SetupDungeonFloor();
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CurrentFloor.FloorIsLoaded = true;
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CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
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CurrentFloor = (IDungeonFloor)newFloor;
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SetupDungeonFloor();
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CurrentFloor.FloorIsLoaded = true;
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CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
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if (CurrentFloor is SpecialFloor)
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Game.ShowMinimap(false);
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else
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@@ -118,19 +121,19 @@ public partial class Map : Node3D, IMap
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private async Task<Node> LoadNewFloor(string sceneName)
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{
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var sceneLoader = new SceneLoader();
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AddChild(sceneLoader);
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sceneLoader.LoadSceneRequest(sceneName);
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await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
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var result = sceneLoader.LoadedScene;
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sceneLoader.QueueFree();
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return result;
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var sceneLoader = new SceneLoader();
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AddChild(sceneLoader);
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sceneLoader.LoadSceneRequest(sceneName);
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await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
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var result = sceneLoader.LoadedScene;
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sceneLoader.QueueFree();
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return result;
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}
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private void SetupDungeonFloor()
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{
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CurrentFloor.InitializeDungeon();
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var transform = GetPlayerSpawnPosition();
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SpawnPointCreated?.Invoke(transform);
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CurrentFloor.InitializeDungeon();
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var transform = GetPlayerSpawnPosition();
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SpawnPointCreated?.Invoke(transform);
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}
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}
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@@ -81,6 +81,7 @@ FolderName = "Floor01"
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FloorOdds = Array[float]([0.33, 0.33, 0.33])
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Sproingy = 0.5
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Michael = 0.5
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DisplayedFloorNumber = "01"
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[node name="Floor02" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -91,6 +92,7 @@ Michael = 0.5
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FilthEater = 0.1
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GoldSproingy = 0.05
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TrueRedAmbassador = 0.3
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DisplayedFloorNumber = "02"
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[node name="Floor03" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -102,6 +104,7 @@ FilthEater = 0.3
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Sara = 0.1
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GoldSproingy = 0.05
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TrueRedAmbassador = 0.3
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DisplayedFloorNumber = "03"
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[node name="Floor04" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -111,6 +114,7 @@ FilthEater = 0.5
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Sara = 0.3
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AgniDemon = 0.3
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GoldSproingy = 0.05
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DisplayedFloorNumber = "04"
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[node name="Floor05" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -122,6 +126,7 @@ Ballos = 0.4
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RedAmbassador = 0.3
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AgniDemon = 0.5
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GoldSproingy = 0.05
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DisplayedFloorNumber = "05"
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[node name="Floor06" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -132,6 +137,7 @@ Ballos = 0.5
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RedAmbassador = 0.3
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AgniDemon = 0.5
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GoldSproingy = 0.05
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DisplayedFloorNumber = "06"
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[node name="Floor07" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -142,10 +148,12 @@ Ballos = 0.5
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RedAmbassador = 0.3
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AgniDemon = 0.4
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GoldSproingy = 0.05
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DisplayedFloorNumber = "07"
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[node name="Boss Floor 1" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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FloorName = 2
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DisplayedFloorNumber = "???"
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[node name="Floor09" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -153,6 +161,7 @@ FolderName = "Floor09"
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FloorOdds = Array[float]([0.5, 0.5])
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Chinthe = 0.5
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GreenAmbassador = 0.1
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DisplayedFloorNumber = "09"
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[node name="Floor10" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -161,6 +170,7 @@ FloorOdds = Array[float]([0.5, 0.5])
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Chinthe = 0.5
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GreenAmbassador = 0.5
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ShieldOfHeaven = 0.1
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DisplayedFloorNumber = "10"
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[node name="Floor11" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -169,6 +179,7 @@ FloorOdds = Array[float]([0.5, 0.5])
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Chinthe = 0.5
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GreenAmbassador = 0.5
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ShieldOfHeaven = 0.5
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DisplayedFloorNumber = "11"
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[node name="Floor12" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -177,6 +188,7 @@ FloorOdds = Array[float]([0.5, 0.5])
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GreenAmbassador = 0.5
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SteelAmbassador = 0.05
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ShieldOfHeaven = 0.5
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DisplayedFloorNumber = "12"
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[node name="Floor13" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -187,6 +199,7 @@ GreenAmbassador = 0.25
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SteelAmbassador = 0.05
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Palan = 0.3
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ShieldOfHeaven = 0.5
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DisplayedFloorNumber = "13"
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[node name="Floor14" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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@@ -196,24 +209,29 @@ SteelAmbassador = 0.05
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Palan = 0.5
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ShieldOfHeaven = 0.5
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GoldSproingy = 0.05
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DisplayedFloorNumber = "14"
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[node name="Floor15" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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FolderName = "Floor15"
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FloorOdds = Array[float]([1.0])
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Sproingy = 1.0
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DisplayedFloorNumber = "15"
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[node name="Boss Floor 2" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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FloorName = 3
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DisplayedFloorNumber = "???"
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[node name="Goddess of Guidance Floor" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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FloorName = 4
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DisplayedFloorNumber = "???"
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[node name="Final Floor" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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FloorName = 6
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DisplayedFloorNumber = "???"
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[node name="ColorRect" type="ColorRect" parent="."]
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anchors_preset = 15
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@@ -21,23 +21,23 @@ public partial class Minimap : Control
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public void OnResolved()
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{
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_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
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_ready = true;
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_map.CurrentFloorDisplayString.Sync += CurrentFloorNumber_Sync;
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_ready = true;
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}
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public override void _PhysicsProcess(double delta)
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{
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if (_ready)
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MinimapCamera.Position = new Vector3(_player.GlobalPosition.X, MinimapCamera.Position.Y, _player.GlobalPosition.Z);
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if (_ready)
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MinimapCamera.Position = new Vector3(_player.GlobalPosition.X, MinimapCamera.Position.Y, _player.GlobalPosition.Z);
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}
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private void CurrentFloorNumber_Sync(int obj)
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private void CurrentFloorNumber_Sync(string obj)
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{
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LayerNumberText.Text = $"{obj:D2}";
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LayerNumberText.Text = obj;
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}
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public void OnExitTree()
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{
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_map.CurrentFloorNumber.Sync -= CurrentFloorNumber_Sync;
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_map.CurrentFloorDisplayString.Sync -= CurrentFloorNumber_Sync;
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}
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}
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@@ -43,19 +43,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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public void OnResolved()
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{
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_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
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_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
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_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
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_player.HealthComponent.CurrentHP.Sync += HP_Sync;
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_player.HealthComponent.MaximumHP.Sync += HP_Sync;
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_player.VTComponent.CurrentVT.Sync += VT_Sync;
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_player.VTComponent.MaximumVT.Sync += VT_Sync;
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_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
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_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
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_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
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_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
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_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
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_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
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EnableUISync();
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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AnimationPlayer.AnimationStarted += AnimationPlayer_AnimationStarted;
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@@ -104,6 +92,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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}
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if (animName == "fade_out")
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{
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DisableUISync();
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_fadingIn = false;
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ContinueButton.CallDeferred(MethodName.ReleaseFocus);
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}
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@@ -119,6 +108,43 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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ExitButton.FocusMode = FocusModeEnum.All;
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}
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if (animName == "fade_out")
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{
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EnableUISync();
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TransitionCompleted?.Invoke();
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}
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}
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private void EnableUISync()
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{
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_player.ExperiencePointsComponent.Level.Sync += Level_Sync;
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_player.ExperiencePointsComponent.CurrentExp.Sync += Exp_Sync;
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_player.ExperiencePointsComponent.ExpToNextLevel.Sync += Exp_Sync;
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_player.HealthComponent.CurrentHP.Sync += HP_Sync;
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_player.HealthComponent.MaximumHP.Sync += HP_Sync;
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_player.VTComponent.CurrentVT.Sync += VT_Sync;
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_player.VTComponent.MaximumVT.Sync += VT_Sync;
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_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
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_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
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_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
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_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
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_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
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_map.CurrentFloorNumber.Sync += CurrentFloorNumber_Sync;
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}
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private void DisableUISync()
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{
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_player.ExperiencePointsComponent.Level.Sync -= Level_Sync;
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_player.ExperiencePointsComponent.CurrentExp.Sync -= Exp_Sync;
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_player.ExperiencePointsComponent.ExpToNextLevel.Sync -= Exp_Sync;
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_player.HealthComponent.CurrentHP.Sync -= HP_Sync;
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_player.HealthComponent.MaximumHP.Sync -= HP_Sync;
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_player.VTComponent.CurrentVT.Sync -= VT_Sync;
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||||
_player.VTComponent.MaximumVT.Sync -= VT_Sync;
|
||||
_player.AttackComponent.CurrentAttack.Sync -= Attack_Sync;
|
||||
_player.AttackComponent.MaximumAttack.Sync -= Attack_Sync;
|
||||
_player.DefenseComponent.CurrentDefense.Sync -= Defense_Sync;
|
||||
_player.DefenseComponent.MaximumDefense.Sync -= Defense_Sync;
|
||||
_player.EquipmentComponent.EquipmentChanged -= EquipmentComponent_EquipmentChanged;
|
||||
_map.CurrentFloorNumber.Sync -= CurrentFloorNumber_Sync;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user