Try to get Chinthe to stop jumping upon reaching player
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@@ -1,4 +1,4 @@
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[gd_resource type="AnimationNodeStateMachine" load_steps=18 format=3 uid="uid://cy2ngl55c0rws"]
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[gd_resource type="AnimationNodeStateMachine" load_steps=22 format=3 uid="uid://cy2ngl55c0rws"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ivy74"]
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animation = &"idle_back_walk"
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@@ -75,16 +75,36 @@ switch_mode = 1
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advance_mode = 2
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advance_expression = "_enemyDirection == 1"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v537b"]
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break_loop_at_end = true
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reset = false
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_11ejb"]
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break_loop_at_end = true
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reset = false
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ear7g"]
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break_loop_at_end = true
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reset = false
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bxbbg"]
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break_loop_at_end = true
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reset = false
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switch_mode = 2
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[resource]
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states/End/position = Vector2(910, 100)
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states/Start/position = Vector2(102, 111)
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states/back/node = SubResource("AnimationNodeAnimation_ivy74")
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states/back/position = Vector2(542, 276)
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states/forward/node = SubResource("AnimationNodeAnimation_x7uye")
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states/forward/position = Vector2(542, 68)
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states/forward/position = Vector2(542, 67)
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states/left/node = SubResource("AnimationNodeAnimation_djeua")
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states/left/position = Vector2(378, 179)
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states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
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states/right/position = Vector2(701, 179)
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transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft")]
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graph_offset = Vector2(-372.546, -3.34571)
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transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_v537b"), "right", "End", SubResource("AnimationNodeStateMachineTransition_11ejb"), "left", "End", SubResource("AnimationNodeStateMachineTransition_ear7g"), "back", "End", SubResource("AnimationNodeStateMachineTransition_bxbbg")]
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graph_offset = Vector2(-372.546, -6.6914)
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