Try to get Chinthe to stop jumping upon reaching player

This commit is contained in:
2025-10-26 15:05:18 -07:00
parent 286c221530
commit 720696aed0
13 changed files with 415 additions and 21 deletions

View File

@@ -12,6 +12,7 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
private readonly string _idleName = "Idle";
private readonly string _walkingName = "Walking";
private readonly string _stopWalkName = "Stop Walk";
private readonly string _primaryAttackName = "Primary Attack";
private readonly string _secondaryAttackName = "Secondary Attack";
private readonly string _activateName = "Activate";
@@ -50,6 +51,8 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
public virtual void PlayWalkAnimation() => _stateMachine.Travel(_walkingName);
public virtual void PlayStopWalkAnimation() => _stateMachine.Travel(_stopWalkName);
public virtual void PlayActivateAnimation() => _stateMachine.Travel(_activateName);
public virtual void PlayDeathAnimation() => throw new System.NotImplementedException();