Special room with bombable wall added + start on plastique explosoin

This commit is contained in:
Pal
2026-01-12 22:06:43 -08:00
parent f13afc9fdc
commit 70f7642d0f
28 changed files with 1478 additions and 12 deletions

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ci1g2l0vd05nx"
path="res://.godot/imported/Special Room - Secret _202201211713040.jpg-c9d422a2fef092f68599d64de76dc332.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "46a1b36b6910a61fe57e54b39f5180f9"
}
[deps]
source_file="res://src/map/dungeon/models/Special Floors & Rooms/Special Room - Breakable Wall Outter Secret/Special Room - Secret _202201211713040.jpg"
dest_files=["res://.godot/imported/Special Room - Secret _202201211713040.jpg-c9d422a2fef092f68599d64de76dc332.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dtmejcn3jkrdl"
path="res://.godot/imported/Special Room - Secret _FLOOR2.jpg-071953bba1677999ba17b8dc2f8d8bae.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "103b893019b9db866163e6816f845611"
}
[deps]
source_file="res://src/map/dungeon/models/Special Floors & Rooms/Special Room - Breakable Wall Outter Secret/Special Room - Secret _FLOOR2.jpg"
dest_files=["res://.godot/imported/Special Room - Secret _FLOOR2.jpg-071953bba1677999ba17b8dc2f8d8bae.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dsves1n1fpdl6"
path="res://.godot/imported/Special Room - Secret _bombable.png-24490ee5bbd6c1dc84d263d316ea2ec9.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "bc5f78fcae6646c38f858a418404da9a"
}
[deps]
source_file="res://src/map/dungeon/models/Special Floors & Rooms/Special Room - Breakable Wall Outter Secret/Special Room - Secret _bombable.png"
dest_files=["res://.godot/imported/Special Room - Secret _bombable.png-24490ee5bbd6c1dc84d263d316ea2ec9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c4dsjxl3gq85h"
path="res://.godot/imported/Special Room - Secret _metal_0067_color_1k.jpg-f3baddaf0cd2a845be49621e3128a96b.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "4cc3873ce6d448fd6786b9ad3c1f832a"
}
[deps]
source_file="res://src/map/dungeon/models/Special Floors & Rooms/Special Room - Breakable Wall Outter Secret/Special Room - Secret _metal_0067_color_1k.jpg"
dest_files=["res://.godot/imported/Special Room - Secret _metal_0067_color_1k.jpg-f3baddaf0cd2a845be49621e3128a96b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -0,0 +1,152 @@
[gd_scene load_steps=14 format=3 uid="uid://drasshmo7ntqc"]
[ext_resource type="PackedScene" uid="uid://cidqvg1xdxt36" path="res://src/map/dungeon/models/Special Floors & Rooms/Special Room - Breakable Wall Outter Secret/Special Room - Secret .glb" id="1_cx6qq"]
[ext_resource type="Shader" uid="uid://c4a68uhm5o2h4" path="res://src/map/map shaders/Altar Sky Environment.gdshader" id="2_w8uwt"]
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="3_lctjc"]
[ext_resource type="Material" uid="uid://dx5so2yv7sa0p" path="res://src/map/assets/Metallic Normal Material.tres" id="4_lctjc"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hlln8"]
shader = ExtResource("2_w8uwt")
shader_parameter/day_top_color = Color(0.110511, 0.211694, 0.207729, 1)
shader_parameter/day_bottom_color = Color(0.330221, 0.542076, 0.605553, 1)
shader_parameter/sunset_top_color = Color(0.375928, 0.529835, 0.733631, 1)
shader_parameter/sunset_bottom_color = Color(0, 0.263846, 0.458067, 1)
shader_parameter/night_top_color = Color(0.02, 0, 0.04, 1)
shader_parameter/night_bottom_color = Color(0.1, 0, 0.2, 1)
shader_parameter/horizon_color = Color(0, 0.7, 0.8, 1)
shader_parameter/horizon_blur = 0.25
shader_parameter/sun_color = Color(0.900585, 0.632559, 0.334535, 1)
shader_parameter/sun_sunset_color = Color(0.806005, 0, 0.0992685, 1)
shader_parameter/sun_size = 0.062
shader_parameter/sun_blur = 0.214
shader_parameter/moon_color = Color(1, 0.95, 0.7, 1)
shader_parameter/moon_size = 0.06
shader_parameter/moon_blur = 0.1
shader_parameter/clouds_edge_color = Color(1, 1, 1, 1)
shader_parameter/clouds_top_color = Color(1, 1, 1, 1)
shader_parameter/clouds_middle_color = Color(0.92, 0.92, 0.98, 1)
shader_parameter/clouds_bottom_color = Color(0.99, 0.99, 0.99, 1)
shader_parameter/clouds_speed = 20.0
shader_parameter/clouds_direction = -0.276923
shader_parameter/clouds_scale = 4.0
shader_parameter/clouds_cutoff = 0.32
shader_parameter/clouds_fuzziness = 0.35
shader_parameter/clouds_weight = 0.0
shader_parameter/clouds_blur = 0.12
shader_parameter/stars_speed = 1.0
shader_parameter/overwritten_time = 0.0
[sub_resource type="Sky" id="Sky_gbv4o"]
resource_local_to_scene = true
sky_material = SubResource("ShaderMaterial_hlln8")
[sub_resource type="Environment" id="Environment_baf70"]
resource_local_to_scene = true
background_mode = 2
sky = SubResource("Sky_gbv4o")
ambient_light_source = 1
reflected_light_source = 1
sdfgi_use_occlusion = true
sdfgi_read_sky_light = false
sdfgi_min_cell_size = 0.01
sdfgi_cascade0_distance = 0.64
sdfgi_max_distance = 10.24
glow_enabled = true
glow_intensity = 0.51
glow_strength = 0.26
glow_bloom = 1.0
glow_blend_mode = 0
fog_density = 0.0565
fog_height = -47.63
fog_height_density = 0.2481
volumetric_fog_enabled = true
volumetric_fog_density = 0.01
volumetric_fog_albedo = Color(0.439054, 0.435171, 0.424614, 1)
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_c0bu3"]
auto_exposure_enabled = true
dof_blur_far_enabled = true
dof_blur_far_distance = 29.84
dof_blur_amount = 0.06
[sub_resource type="Curve" id="Curve_4xc1o"]
_limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_gxo8h"]
curve = SubResource("Curve_4xc1o")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_otg8k"]
lifetime_randomness = 0.05
emission_shape = 3
emission_box_extents = Vector3(22.2, 22.505, 22)
angle_min = -245.3
angle_max = 417.9
orbit_velocity_min = -0.0269999
orbit_velocity_max = 0.0400001
orbit_velocity_curve = SubResource("CurveTexture_gxo8h")
gravity = Vector3(0, -0.07, 0)
scale_min = 0.0
scale_max = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7m5cm"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(1, 1, 1, 0.0862745)
albedo_texture = ExtResource("3_lctjc")
billboard_mode = 2
[sub_resource type="QuadMesh" id="QuadMesh_6gtmf"]
material = SubResource("StandardMaterial3D_7m5cm")
size = Vector2(0.1, 0.1)
subdivide_width = 1
subdivide_depth = 1
[node name="BreakableWallRoom" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_baf70")
camera_attributes = SubResource("CameraAttributesPractical_c0bu3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.716296, 0.656995, -0.235114, 0.106037, 0.230541, 0.967268, 0.689693, -0.717781, 0.0954699, 0, 50.5013, -89.3095)
light_color = Color(0.741575, 0.674356, 0.615845, 1)
light_energy = 3.762
shadow_enabled = true
shadow_blur = 2.832
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
transform = Transform3D(0.464, 0, 0, 0, 0.227, 0, 0, 0, 0.462, -2.20201, 3.62704, -22.9061)
amount = 20
lifetime = 41.19
local_coords = true
process_material = SubResource("ParticleProcessMaterial_otg8k")
draw_pass_1 = SubResource("QuadMesh_6gtmf")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.28289, 6.83228, -22.9654)
light_energy = 2.049
shadow_enabled = true
omni_range = 13.126
[node name="Special Room - Secret " parent="." instance=ExtResource("1_cx6qq")]
[node name="Cube" parent="Special Room - Secret " index="0"]
surface_material_override/0 = ExtResource("4_lctjc")
[node name="Cube_001" parent="Special Room - Secret " index="1"]
visible = false
[node name="Cube_002" parent="Special Room - Secret " index="2"]
surface_material_override/0 = ExtResource("4_lctjc")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -6.48285, 10.36, -0.0214838)
light_energy = 11.927
spot_range = 11.256
spot_attenuation = 0.27
spot_angle = 20.55
[editable path="Special Room - Secret "]