Add B Corridor
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=137 format=3 uid="uid://bjg8wyvp8q6oc"]
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[gd_scene load_steps=140 format=3 uid="uid://bjg8wyvp8q6oc"]
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[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_o4cc2"]
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[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_3eot4"]
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@@ -657,29 +657,15 @@ tracks/2/keys = {
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"update": 0,
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"values": [0, 22]
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}
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tracks/3/type = "value"
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tracks/3/type = "animation"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Michael Attack VFX:animation")
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tracks/3/path = NodePath("VFX Animation Player")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"default"]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Michael Attack VFX:frame")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.683335),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 41]
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"clips": PackedStringArray("Attack VFX"),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_bk4gf"]
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@@ -894,6 +880,67 @@ _data = {
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&"primary_attack_right": SubResource("Animation_mip6u")
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}
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[sub_resource type="Animation" id="Animation_fxhv6"]
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resource_name = "Attack VFX"
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length = 1.4
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%AnimationPlayer/../Michael Attack VFX:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1.4),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 41]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%AnimationPlayer/../Michael Attack VFX:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [&"default"]
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}
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[sub_resource type="Animation" id="Animation_pxi1p"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%AnimationPlayer/../Michael Attack VFX:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%AnimationPlayer/../Michael Attack VFX:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"default"]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_d8ow6"]
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_data = {
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&"Attack VFX": SubResource("Animation_fxhv6"),
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&"RESET": SubResource("Animation_pxi1p")
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}
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[sub_resource type="AtlasTexture" id="AtlasTexture_bk4gf"]
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atlas = ExtResource("74_mip6u")
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region = Rect2(0, 0, 512, 512)
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@@ -1251,8 +1298,14 @@ libraries = {
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[node name="AnimationTree" parent="." instance=ExtResource("73_gby04")]
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unique_name_in_owner = true
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[node name="VFX Animation Player" type="AnimationPlayer" parent="."]
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root_node = NodePath("../AnimationPlayer")
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libraries = {
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&"": SubResource("AnimationLibrary_d8ow6")
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}
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[node name="Michael Attack VFX" type="AnimatedSprite3D" parent="."]
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transform = Transform3D(0.72, 0, 0, 0, 0.72, 0, 0, 0, 0.72, -0.104478, 0.327943, 0)
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transform = Transform3D(0.72, 0, 0, 0, 0.72, 0, 0, 0, 0.72, -0.129818, 0.274447, 0)
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modulate = Color(0.978023, 0.306734, 1, 1)
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billboard = 2
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sprite_frames = SubResource("SpriteFrames_suy1t")
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frame = 41
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