Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
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@@ -409,7 +409,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../Lights/OmniLight3D:light_energy")
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tracks/2/path = NodePath("../../Lights/OmniLight3D:light_energy")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -421,7 +421,7 @@ tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../Lights/OmniLight3D2:light_energy")
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tracks/3/path = NodePath("../../Lights/OmniLight3D2:light_energy")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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@@ -460,7 +460,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../Lights/OmniLight3D:light_energy")
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tracks/2/path = NodePath("../../Lights/OmniLight3D:light_energy")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -584,7 +584,7 @@ mesh = SubResource("PlaneMesh_kx0t3")
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[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.50137, 4.05861, 0.0702511)
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light_energy = 6.02043
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light_energy = 6.436
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shadow_enabled = true
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shadow_blur = 10.0
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omni_range = 20.929
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@@ -592,7 +592,7 @@ omni_attenuation = 1.346
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[node name="OmniLight3D2" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.6103, 4.13878, 0.141568)
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light_energy = 6.02043
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light_energy = 6.436
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shadow_enabled = true
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shadow_blur = 10.0
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omni_range = 20.929
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