Fix receiving items from boxes

This commit is contained in:
2026-03-02 18:17:57 -08:00
parent e6937244ec
commit 701e7b0858
2 changed files with 13 additions and 10 deletions

View File

@@ -71,6 +71,7 @@ public class ItemDatabase
var armorInfo = GD.Load<ArmorStats>($"res://src/items/armor/resources/{armor}".TrimSuffix(".remap"));
var armorScene = ResourceLoader.Load<PackedScene>("res://src/items/armor/Armor.tscn").Instantiate<Armor>();
armorScene.Stats = armorInfo;
armorScene.Init();
if (!database.Contains(armorScene))
database.Add(armorScene);
}
@@ -80,6 +81,7 @@ public class ItemDatabase
var weaponInfo = GD.Load<WeaponStats>($"res://src/items/weapons/resources/{weapon}".TrimSuffix(".remap"));
var weaponScene = ResourceLoader.Load<PackedScene>("res://src/items/weapons/Weapon.tscn").Instantiate<Weapon>();
weaponScene.Stats = weaponInfo;
weaponScene.Init();
if (!database.Contains(weaponScene))
database.Add(weaponScene);
}
@@ -89,6 +91,7 @@ public class ItemDatabase
var accessoryInfo = GD.Load<AccessoryStats>($"res://src/items/accessory/resources/{accessory}".TrimSuffix(".remap"));
var accessoryScene = ResourceLoader.Load<PackedScene>("res://src/items/accessory/Accessory.tscn").Instantiate<Accessory>();
accessoryScene.Stats = accessoryInfo;
accessoryScene.Init();
if (!database.Contains(accessoryScene))
database.Add(accessoryScene);
}