General UI Work
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@@ -30,15 +30,16 @@ public partial class Map : Node3D, IMap
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public event Action<Transform3D> SpawnPointCreated;
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public event Action FloorLoaded;
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public void OnResolved()
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{
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this.Provide();
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InitializeMapData();
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}
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public void InitializeMapData()
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{
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CurrentFloorNumber.OnNext(0);
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CurrentFloorNumber.OnNext(-1);
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}
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public IDungeonRoom GetPlayersCurrentRoom()
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@@ -52,7 +53,7 @@ public partial class Map : Node3D, IMap
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public async Task LoadFloor()
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{
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
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var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
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await LoadFloor(sceneToLoad);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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@@ -82,6 +83,7 @@ public partial class Map : Node3D, IMap
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SetupDungeonFloor();
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CurrentFloor.FloorIsLoaded = true;
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CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
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FloorLoaded?.Invoke();
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}
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private async Task<Node> LoadNewFloor(string sceneName)
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