General UI Work

This commit is contained in:
2025-12-03 23:21:29 -08:00
parent 34742d568e
commit 6f90a0985a
58 changed files with 1999 additions and 1621 deletions

View File

@@ -30,15 +30,16 @@ public partial class Map : Node3D, IMap
public event Action<Transform3D> SpawnPointCreated;
public event Action FloorLoaded;
public void OnResolved()
{
this.Provide();
InitializeMapData();
}
public void InitializeMapData()
{
CurrentFloorNumber.OnNext(0);
CurrentFloorNumber.OnNext(-1);
}
public IDungeonRoom GetPlayersCurrentRoom()
@@ -52,7 +53,7 @@ public partial class Map : Node3D, IMap
public async Task LoadFloor()
{
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
var sceneToLoad = LayoutToScenePathConverter.Convert(floor);
await LoadFloor(sceneToLoad);
if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
@@ -82,6 +83,7 @@ public partial class Map : Node3D, IMap
SetupDungeonFloor();
CurrentFloor.FloorIsLoaded = true;
CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
FloorLoaded?.Invoke();
}
private async Task<Node> LoadNewFloor(string sceneName)