Add map loading logic and spawn rate control
This commit is contained in:
@@ -5,8 +5,6 @@ using System.Collections.Immutable;
|
||||
namespace Zennysoft.Game.Ma;
|
||||
public interface IDungeonRoom : INode3D
|
||||
{
|
||||
Marker3D PlayerSpawn { get; }
|
||||
|
||||
bool IsPlayerInRoom { get; }
|
||||
|
||||
bool PlayerDiscoveredRoom { get; }
|
||||
|
||||
Reference in New Issue
Block a user