Add map loading logic and spawn rate control
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@@ -15,8 +15,6 @@ public interface IMap : INode3D, IProvide<ISaveChunk<MapInfo>>
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Task LoadFloor(string sceneName);
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ImmutableDictionary<Floor, string> FloorScenes { get; }
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IDungeonFloor CurrentFloor { get; }
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Transform3D GetPlayerSpawnPosition();
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