Add map loading logic and spawn rate control

This commit is contained in:
2025-09-30 02:32:03 -07:00
parent 70d1871985
commit 6f582fcca1
43 changed files with 470 additions and 118 deletions

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@@ -15,8 +15,6 @@ public interface IMap : INode3D, IProvide<ISaveChunk<MapInfo>>
Task LoadFloor(string sceneName);
ImmutableDictionary<Floor, string> FloorScenes { get; }
IDungeonFloor CurrentFloor { get; }
Transform3D GetPlayerSpawnPosition();