Add map loading logic and spawn rate control
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using Godot;
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using Zennysoft.Game.Ma;
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[Tool]
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public partial class SpecialFloorLayout : LayoutType
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{
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[Export]
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public SpecialFloorType FloorName { get; set; }
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public override void _EnterTree()
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{
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base._EnterTree();
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}
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public enum SpecialFloorType
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{
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Overworld,
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Altar,
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BossFloorA,
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BossFloorB,
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GoddessOfGuidanceFloor,
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TrueGoddessOfGuidanceFloor,
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FinalFloor
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}
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}
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