Add map loading logic and spawn rate control

This commit is contained in:
2025-09-30 02:32:03 -07:00
parent 70d1871985
commit 6f582fcca1
43 changed files with 470 additions and 118 deletions

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using Godot;
using Zennysoft.Game.Ma;
[Tool]
public partial class SpecialFloorLayout : LayoutType
{
[Export]
public SpecialFloorType FloorName { get; set; }
public override void _EnterTree()
{
base._EnterTree();
}
public enum SpecialFloorType
{
Overworld,
Altar,
BossFloorA,
BossFloorB,
GoddessOfGuidanceFloor,
TrueGoddessOfGuidanceFloor,
FinalFloor
}
}

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uid://cabvj6s31iucg

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#if TOOLS
using Godot;
using System;
using Zennysoft.Game.Ma;
[Tool]
public partial class SpecialFloorLayoutNode : EditorPlugin
{
public override void _EnterTree()
{
// Initialization of the plugin goes here.
var script = GD.Load<Script>("res://addons/special_floor_layout_node/SpecialFloorLayout.cs");
var texture = GD.Load<Texture2D>("res://addons/special_floor_layout_node/icon_door.png");
AddCustomType(nameof(SpecialFloorLayout), nameof(LayoutType), script, texture);
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
RemoveCustomType(nameof(SpecialFloorLayout));
}
}
#endif

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uid://uy8mygg0jtd8

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://pxevsja7e3s0"
path="res://.godot/imported/icon_door.png-d7e4ac87b8cdfac1c9f03b9aff4c7e79.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/special_floor_layout_node/icon_door.png"
dest_files=["res://.godot/imported/icon_door.png-d7e4ac87b8cdfac1c9f03b9aff4c7e79.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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[plugin]
name="Special Floor Layout Node"
description=""
author="Zenny"
version=""
script="SpecialFloorLayoutNode.cs"