Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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@@ -8,7 +8,7 @@ public partial class PlayerLogic
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public partial record State
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{
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[Meta, Id("player_logic_alive")]
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public abstract partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Die>
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public partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Die>
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{
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public virtual Transition On(in Input.PhysicsTick input)
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{
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