Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure

This commit is contained in:
2025-10-22 02:41:08 -07:00
parent 44fd8c82b0
commit 6ec45c4805
85 changed files with 941 additions and 1449 deletions

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@@ -8,7 +8,7 @@ public partial class PlayerLogic
public partial record State
{
[Meta, Id("player_logic_alive")]
public abstract partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Die>
public partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Die>
{
public virtual Transition On(in Input.PhysicsTick input)
{