Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure

This commit is contained in:
2025-10-22 02:41:08 -07:00
parent 44fd8c82b0
commit 6ec45c4805
85 changed files with 941 additions and 1449 deletions

View File

@@ -1,32 +1,10 @@
[gd_scene load_steps=47 format=3 uid="uid://cfecvvav8kkp6"]
[gd_scene load_steps=45 format=3 uid="uid://cfecvvav8kkp6"]
[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
[ext_resource type="Script" uid="uid://s6ku2kyc4rbk" path="res://src/player/PlayerStatResource.cs" id="2_ebyyx"]
[ext_resource type="Texture2D" uid="uid://c6r3dhnkuw22w" path="res://src/vfx/hit_effects/FIRE_STRIKE_1.0.png" id="5_wr6lo"]
[ext_resource type="Texture2D" uid="uid://b5qjlbcesth53" path="res://src/vfx/Weapon Strikes/NON ELEMENTAL SLASH.png" id="6_p34sl"]
[ext_resource type="Texture2D" uid="uid://mjobx7ph7hf1" path="res://src/vfx/playerdot.png" id="7_8hi2n"]
[sub_resource type="Resource" id="Resource_bj1ma"]
script = ExtResource("2_ebyyx")
RotationSpeed = 1.5
MoveSpeed = 4.0
Acceleration = 2.0
CurrentHP = 100
MaximumHP = 100
CurrentVT = 100
MaximumVT = 100
CurrentExp = 0
ExpToNextLevel = 12
CurrentLevel = 1
CurrentAttack = 10
BonusAttack = 0
MaxAttack = 10
CurrentDefense = 10
BonusDefense = 0
MaxDefense = 10
Luck = 0.1
metadata/_custom_type_script = "uid://s6ku2kyc4rbk"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
radius = 1.0
height = 3.07596
@@ -357,7 +335,7 @@ animations = [{
size = Vector3(1, 1, 1.80176)
[sub_resource type="BoxShape3D" id="BoxShape3D_hs4wf"]
size = Vector3(1.94531, 3.38623, 1.50671)
size = Vector3(2, 3, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_es4xk"]
height = 1.6909
@@ -366,7 +344,6 @@ height = 1.6909
collision_layer = 802
collision_mask = 775
script = ExtResource("1_xcol5")
_playerStatResource = SubResource("Resource_bj1ma")
[node name="PlayerGeometryCollision" type="CollisionShape3D" parent="."]
transform = Transform3D(-0.0242399, 0.00507889, 0.999693, 0.000123113, 0.999987, -0.00507739, -0.999706, 0, -0.0242402, 0, 1.06447, 0.00162865)
@@ -447,7 +424,7 @@ disabled = true
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.126903, 0)
collision_layer = 448
collision_mask = 452
collision_mask = 388
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/CollisionDetector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0479561, 0.509249, 0.0101219)