Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=274 format=4 uid="uid://5ja3qxn8h7iw"]
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[gd_scene load_steps=276 format=4 uid="uid://5ja3qxn8h7iw"]
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[ext_resource type="Script" uid="uid://tqyybt313web" path="res://src/map/dungeon/code/BossRoomA.cs" id="1_0h3lb"]
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[ext_resource type="Texture2D" uid="uid://vjbe1lg810gh" path="res://src/map/dungeon/models/Special Floors & Rooms/Boss Floor A/15_A1_BOSS FLOOR A_VER_swirled_column.png" id="2_06eum"]
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@@ -4280,6 +4280,13 @@ shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/color1 = Color(1, 1, 1, 1)
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shader_parameter/color2 = Color(1, 1, 1, 1)
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[sub_resource type="NavigationMesh" id="NavigationMesh_eanap"]
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vertices = PackedVector3Array(-148.246, 0.5, 7.6195, -148.246, 0.5, 31.6195, -99.246, 0.5, 31.6195, -99.246, 0.5, 7.6195)
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polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)]
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[sub_resource type="PlaneMesh" id="PlaneMesh_m8pjb"]
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size = Vector2(50, 25)
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[node name="Boss Floor A" type="Node3D"]
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script = ExtResource("1_0h3lb")
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@@ -4445,7 +4452,8 @@ libraries = {
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[node name="Boss Floor 1 Ver_ 3" type="Node3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.547867, -15.9756, 0)
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[node name="LOCKED GATE" type="MeshInstance3D" parent="Model/Boss Floor 1 Ver_ 3"]
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[node name="LOCKEDGATE" type="MeshInstance3D" parent="Model/Boss Floor 1 Ver_ 3"]
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unique_name_in_owner = true
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transform = Transform3D(0.816274, 0, 0, 0, 1.99383, 0, 0, 0, 1.99383, -145.76, 15.2976, 17.4223)
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mesh = SubResource("ArrayMesh_j7o60")
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skeleton = NodePath("")
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@@ -4855,14 +4863,18 @@ shape = SubResource("BoxShape3D_pkvyy")
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[node name="HorseHeadStatue" parent="Room" instance=ExtResource("24_r1rk5")]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -102.157, -2.30863, 13.0139)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -102.157, -2.30863, 13.3664)
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[node name="HorseFace" parent="Room" instance=ExtResource("25_a482y")]
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unique_name_in_owner = true
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transform = Transform3D(-6.55671e-09, 0, -0.15, 0, 0.15, 0, 0.15, 0, -6.55671e-09, -102.157, -0.510939, 13.0139)
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transform = Transform3D(-6.55671e-09, 0, -0.15, 0, 0.15, 0, 0.15, 0, -6.55671e-09, -102.157, -0.510939, 13.3664)
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visible = false
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PrimaryAttackElementalType = 0
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PrimaryAttackElementalDamageBonus = 1.0
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PrimaryAttackElementalType = null
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PrimaryAttackElementalDamageBonus = null
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AttackValue = null
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DefenseValue = null
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InitialHP = null
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ExpAmount = null
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[node name="OxFaceStatue" parent="Room" instance=ExtResource("26_futcf")]
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unique_name_in_owner = true
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@@ -4872,6 +4884,12 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -101.5
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unique_name_in_owner = true
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transform = Transform3D(-6.55671e-09, 0, -0.15, 0, 0.15, 0, 0.15, 0, -6.55671e-09, -101.703, -0.479859, 22.0955)
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visible = false
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PrimaryAttackElementalType = null
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PrimaryAttackElementalDamageBonus = null
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AttackValue = null
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DefenseValue = null
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InitialHP = null
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ExpAmount = null
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[node name="Exit" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -4937,3 +4955,11 @@ transform = Transform3D(0.565, 0, 0, 0, 0.565, 0, 0, 0, 0.565, -92.0811, -2.7728
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[node name="sarco" parent="." instance=ExtResource("59_ucaw1")]
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transform = Transform3D(0.55, 0, 0, 0, 0.55, 0, 0, 0, 0.55, -92.04, -2.83756, 3.9847)
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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navigation_mesh = SubResource("NavigationMesh_eanap")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="NavigationRegion3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -123.746, 0, 19.6195)
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visible = false
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mesh = SubResource("PlaneMesh_m8pjb")
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