Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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@@ -26,8 +26,6 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
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public void FloorExitReached();
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public void EnemyDefeated(Vector3 defeatedLocation);
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public InventoryItem RerollItem(InventoryItem itemToReroll, bool insertIntoInventory = true);
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public void GameOver();
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