Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure

This commit is contained in:
2025-10-22 02:41:08 -07:00
parent 44fd8c82b0
commit 6ec45c4805
85 changed files with 941 additions and 1449 deletions

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@@ -26,8 +26,6 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
public void FloorExitReached();
public void EnemyDefeated(Vector3 defeatedLocation);
public InventoryItem RerollItem(InventoryItem itemToReroll, bool insertIntoInventory = true);
public void GameOver();